NovalisArch+:用于高保真3D城市生成的高效混合程序- aigc

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hui Chen , Yutong Fang , Chaoqun Wang , Chengju Chen , Xiao Wen , Peng Dai , Hongxin Zhang
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引用次数: 0

摘要

3D城市建模是计算机视觉和智能城市应用的关键领域。然而,现有的方法,如程序建模和基于深度学习的方法,要么需要大量的人工干预资产创建,要么受到视点限制造成的“盲区效应”的影响,从而限制了城市场景生成的成本效益和交互性。为了应对这些挑战,我们推出了NovalisArch+,这是一个轻量级的3D重建框架,可以协同集成程序内容生成(PCG)和人工智能生成内容(AIGC),以实现资产高效的城市建模。通过编码中国城市特定区域的美学规则,统一GIS数据分析、规则驱动的建筑生成和aigc驱动的基于物理的渲染(PBR)材料合成,NovalisArch+建立了一个可扩展和高效的管道,用于构建语义连贯、风格一致的3D城市环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NovalisArch+: Efficient hybrid procedural-AIGC for high-fidelity 3D city generation
3D city modeling is a key area of computer vision and powers smart city applications. However, existing methods, such as procedural modeling and deep learning-based approaches, either require heavy manual intervention in asset creation or suffer from ”blind zone effects” caused by viewpoint limitations, thereby limiting the cost-effectiveness and interactivity of urban scene generation. To address these challenges, we introduce NovalisArch+, a lightweight 3D reconstruction framework that synergistically integrates procedural content generation (PCG) and AI-generated content (AIGC) to enable asset-efficient urban modeling. By encoding region-specific aesthetic rules for Chinese cities and unifying GIS data analysis, rule-driven architectural generation, and AIGC-driven physically based rendering (PBR) material synthesis, NovalisArch+ establishes a scalable and efficient pipeline for constructing semantically coherent, stylistically consistent 3D urban environments.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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