挑战刻板印象:玩家与非玩家的自我功能和人格病理

IF 1.6 4区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Ekin Emiral, Yıldız Bilge
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引用次数: 0

摘要

目的:本研究旨在揭示玩家是否通过其独特的人格病态、对象关系、防御机制和情绪调节的相互作用,与非玩家区别开来,以及这种区别是否将他们置于心理适应不良的领域。材料与方法:采用人口统计表、柯利奇轴II短量表、贝尔对象关系与现实测试量表、情绪调节困难量表和防御风格问卷进行数据收集。该研究分析了762名参与者的数据(Nfemale = 352, Nmale = 396;Ngamer = 345, Ngamer = 407)。进行方差和协方差的多变量分析。分析结果显示,游戏玩家和非游戏玩家在人格病理、防御机制和情绪调节方面存在明显差异,但在客体关系方面没有显著差异。值得注意的是,统计能力在几个比较中是有限的,包括那些显示显著性的比较,这表明对群体差异的解释是谨慎的。与非玩家相比,玩家使用成熟防御的频率更高,而神经质防御的频率更低,使用不成熟防御的群体差异不显著。结论:这些发现挑战了关于玩家心理功能的刻板假设,即玩家与非玩家在核心自我功能(如客体关系)上并无显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Challenging Stereotypes: Ego Functioning and Personality Pathology in Gamers versus Non-Gamers.

Objective: This study seeks to unravel whether gamers, through their unique interplay of personality pathologies, object relations, defense mechanisms, and emotion regulation, stand apart from non-gamers, and if this distinction places them in a more psychologically maladaptive realm. Material and Method: Data were collected using a demographic form, the Coolidge Axis II Inventory-Short Form, the Bell Object Relations and Reality Testing Inventory (BORRTI), the Difficulties in Emotion Regulation Scale (DERS), and the Defense Style Questionnaire (DSQ). The study analyzed data from 762 participants (Nfemale = 352, Nmale = 396; Ngamer = 345, Nnongamer = 407). Multivariate analyses of variance and covariance were conducted. Findings: The analyses revealed distinct profiles between gamers and non-gamers in personality pathology, defense mechanisms, and emotion regulation, while no significant differences emerged in object relations. Notably, statistical power was limited across several comparisons, including those showing significance, suggesting cautious interpretation of group differences. Gamers used mature defenses more frequently and neurotic defenses less often than non-gamers, with no significant group difference in the use of immature defenses. Conclusion: These findings challenge the stereotypical assumptions about gamers' psychological functioning, suggesting that gamers do not differ markedly from non-gamers in core ego functions such as object relations.

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来源期刊
Psychological Reports
Psychological Reports PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
5.10
自引率
4.30%
发文量
171
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