为基于带状的多边表面添加内部控制的通用框架

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Márton Vaitkus, Péter Salvi, Tamás Várady
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引用次数: 0

摘要

基于带状的多边参数斑块代表了一组特殊的自由曲面。虽然具有边界和交叉导数约束的条带可以充分地定义斑块,但可能还需要修改它们的内部。本文引入了一种新的技术,用于在多连接曲线域上定义的广义b样条(GBS)补丁中添加内部控制结构,其中混合函数的和会产生权值不足。在域内计算局部参数化和参数化MAT(中间轴变换)结构,从而得到一系列四元结构,称为模板。我们通过在模板的顶点之间分配权值不足来定义混合函数,并描述了在3D中定位相关控制点的算法,从而产生与输入带紧密接近的模板GBS补丁。作为最后一步,创建一个修改后的表示,称为Hybrid GBS,它精确地插入给定的输入带并继承任意选择的Template GBS补丁的内部控制结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A general framework for adding interior control to ribbon-based multi-sided surfaces

A general framework for adding interior control to ribbon-based multi-sided surfaces
Ribbon-based multi-sided parametric patches represent a special group of free-form surfaces. While ribbons with boundary and cross-derivative constraints can sufficiently define patches, modifying their interior – in addition – may be required, as well.
We introduce a new technique to add interior control structures for Generalized B-spline (GBS) patches defined over multi-connected curved domains, where the sum of the blending functions produces a weight deficiency. A local parameterization and a parametric MAT (medial axis transform) structure is computed within the domain, which leads to a family of quad structures, called templates. We define blend functions by distributing weight deficiency amongst the vertices of the template and describe algorithms to locate related control points in 3D, yielding Template GBS patches that tightly approximate the input ribbons.
As a final step, a modified representation is created, called Hybrid GBS, that exactly interpolates the given input ribbons and inherits the interior control structure of an arbitrarily chosen Template GBS patch.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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