一个游戏化的形成性题库,以加强学生在基础医学课程中的学习和参与。

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Mohammad Aldalou, Angel Laboy, Laura E Fraser, Jeremey Walker, William S Brooks, Brook Hubner
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引用次数: 0

摘要

虽然游戏化学习平台有望吸引数字学习者并促进主动学习,但其在预测学业成绩方面的有效性证据仍然有限。本研究考察了在游戏化环境中,参与模式和激励机制如何影响学术成果,以确定形成性题库是否能提高参与程度,支持自我调节学习,并为指导学术支持提供数据。一年级医学生(N = 201)参加了一个可选的游戏化题库,该题库每周提供五个区块基础科学课程的问题。使用玩家效率评级(PER)量化学生参与度,包括准确性、一致性和响应时间。统计分析检验了参与指标和学习成绩之间的相关性,比较了不同学生表现层次的反应模式。97%的学生参与,平均准确率达到79.8%。PER与期末成绩呈显著正相关(R = 0.30, p
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A gamified formative question bank to enhance student learning and engagement in a foundational medical science course.

While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank enhances engagement, supports self-regulated learning, and provides data to guide academic support. First-year medical students (N = 201) participated in an optional gamified question bank delivering weekly questions across a five-block foundational sciences course. Student engagement was quantified using a Player Efficiency Rating (PER) incorporating accuracy, consistency, and response timelines. Statistical analyses examined correlations between engagement metrics and academic performance, comparing response patterns across student performance tertiles. Ninety-seven percent of students participated, achieving a mean accuracy of 79.8%. PER showed strong positive correlations with final course grades (R = 0.30, p < 0.001). High-performing students responded to questions significantly earlier than low-performing students (p < 0.01). Students in the highest engagement tertile achieved significantly higher final grades than middle and low-engagement groups (p < 0.001). Question accuracy consistently correlated with summative knowledge scores across all course blocks. An externally incentivized block demonstrated the highest participation (85.6%) and accuracy (86.5%). A gamified question bank effectively promotes beneficial study behaviors and reliably predicts academic performance. Early engagement was linked to higher achievement, while low engagement correlated with lower exam performance, highlighting the opportunity to identify academically at-risk students. These findings support gamified platforms as valuable tools for enhancing learning outcomes and enabling early intervention strategies.

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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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