转变医疗培训:个性化和游戏化急救教育

IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Fatima Farooq, Kashif Ishaq, Atif Alvi, Fadhilah Rosdi, Naeem A. Nawaz
{"title":"转变医疗培训:个性化和游戏化急救教育","authors":"Fatima Farooq,&nbsp;Kashif Ishaq,&nbsp;Atif Alvi,&nbsp;Fadhilah Rosdi,&nbsp;Naeem A. Nawaz","doi":"10.1155/hbe2/8256881","DOIUrl":null,"url":null,"abstract":"<p>The growth in interest has shown great promise in game-based learning, with particular potential found in healthcare for first aid training. This study indicates that the issues with conventional first aid training, such as with nonexperts and youth, can be resolved by games. The present study is aimed at designing, implementing, and evaluating a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance user motivation, knowledge retention, and practical application of first aid techniques. Feedback was incorporated in the design process to make sure the refinement of low-fidelity and high-fidelity prototypes to ensure usability and accuracy with an interrater reliability (IRR) coefficient of 90%, confirming the gamified system’s effectiveness and reliability. A quasiexperimental study was conducted with 40 students aged 12–15 years, divided into a control group (<i>n</i> = 20) who received traditional lessons and an experimental group (<i>n</i> = 20) trained using the gamified prototype. Pretest results showed equal performance in both groups, while posttest results revealed significant improvement in the experimental group’s performance through statistical analysis <i>t</i> = −23.77, df = 24, <i>p</i> &lt; 0.05. The gamified approach increased engagement, improved knowledge retention, and increased learner’s confidence in applying first aid skills in real-life scenarios, contributing to improved public health outcomes.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":"2025 1","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2025-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/hbe2/8256881","citationCount":"0","resultStr":"{\"title\":\"Transforming Healthcare Training: Personalized and Gamified First Aid Education\",\"authors\":\"Fatima Farooq,&nbsp;Kashif Ishaq,&nbsp;Atif Alvi,&nbsp;Fadhilah Rosdi,&nbsp;Naeem A. Nawaz\",\"doi\":\"10.1155/hbe2/8256881\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The growth in interest has shown great promise in game-based learning, with particular potential found in healthcare for first aid training. This study indicates that the issues with conventional first aid training, such as with nonexperts and youth, can be resolved by games. The present study is aimed at designing, implementing, and evaluating a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance user motivation, knowledge retention, and practical application of first aid techniques. Feedback was incorporated in the design process to make sure the refinement of low-fidelity and high-fidelity prototypes to ensure usability and accuracy with an interrater reliability (IRR) coefficient of 90%, confirming the gamified system’s effectiveness and reliability. A quasiexperimental study was conducted with 40 students aged 12–15 years, divided into a control group (<i>n</i> = 20) who received traditional lessons and an experimental group (<i>n</i> = 20) trained using the gamified prototype. Pretest results showed equal performance in both groups, while posttest results revealed significant improvement in the experimental group’s performance through statistical analysis <i>t</i> = −23.77, df = 24, <i>p</i> &lt; 0.05. The gamified approach increased engagement, improved knowledge retention, and increased learner’s confidence in applying first aid skills in real-life scenarios, contributing to improved public health outcomes.</p>\",\"PeriodicalId\":36408,\"journal\":{\"name\":\"Human Behavior and Emerging Technologies\",\"volume\":\"2025 1\",\"pages\":\"\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2025-08-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1155/hbe2/8256881\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Behavior and Emerging Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1155/hbe2/8256881\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Behavior and Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1155/hbe2/8256881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

摘要

兴趣的增长显示了基于游戏的学习的巨大前景,特别是在医疗急救培训方面的潜力。本研究表明,传统急救培训的问题,如非专业人员和青少年,可以通过游戏来解决。本研究旨在使用急救严肃游戏设计模型(FASGDM)设计、实施和评估一个游戏化急救培训系统,以提高用户的动机、知识保留和急救技术的实际应用。在设计过程中纳入了反馈,以确保低保真度和高保真度原型的改进,以确保可用性和准确性,并具有90%的交互可靠性(IRR)系数,从而确认了游戏化系统的有效性和可靠性。对40名12-15岁的学生进行了一项准实验研究,将其分为对照组(n = 20),接受传统课程,实验组(n = 20)使用游戏化原型进行训练。前测结果显示两组成绩相当,后测结果显示实验组成绩有显著提高,经统计学分析t =−23.77,df = 24, p <;0.05. 游戏化方法提高了参与程度,提高了知识留存,增强了学习者在现实生活中应用急救技能的信心,有助于改善公共卫生结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Transforming Healthcare Training: Personalized and Gamified First Aid Education

Transforming Healthcare Training: Personalized and Gamified First Aid Education

The growth in interest has shown great promise in game-based learning, with particular potential found in healthcare for first aid training. This study indicates that the issues with conventional first aid training, such as with nonexperts and youth, can be resolved by games. The present study is aimed at designing, implementing, and evaluating a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance user motivation, knowledge retention, and practical application of first aid techniques. Feedback was incorporated in the design process to make sure the refinement of low-fidelity and high-fidelity prototypes to ensure usability and accuracy with an interrater reliability (IRR) coefficient of 90%, confirming the gamified system’s effectiveness and reliability. A quasiexperimental study was conducted with 40 students aged 12–15 years, divided into a control group (n = 20) who received traditional lessons and an experimental group (n = 20) trained using the gamified prototype. Pretest results showed equal performance in both groups, while posttest results revealed significant improvement in the experimental group’s performance through statistical analysis t = −23.77, df = 24, p < 0.05. The gamified approach increased engagement, improved knowledge retention, and increased learner’s confidence in applying first aid skills in real-life scenarios, contributing to improved public health outcomes.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信