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引用次数: 0
摘要
由于严格的时间限制和不同程度的临界性,车辆边缘计算(VEC)系统中的调度应用面临重大挑战。本文提出了一个三阶段调度框架,旨在有效地管理混合临界应用程序的执行。该方法引入了调度策略,将服务器上的双临界DAG(有向无环图)应用程序的调度转换为等效的单处理器调度问题,从而降低了调度复杂性。为了进一步提高性能,采用基于种群的进化算法来优化每个服务器上的虚拟机配置,同时采用博弈论方法将DAG应用程序分配给服务器。实验结果表明,该方案优于最先进的动态规划(DP)和粒子群算法(PSO)。所提出的MCS方法在调度质量和计算效率之间取得了很好的平衡,其α $$ \alpha $$分别为0.87和80% success rate, and a low computation time (310 s), making it well-suited for real-time edge systems. Compared to other methods like PSO+, DP, and OneVM, MCS offers near-optimal performance while avoiding the high computational cost and scalability limitations faced by those alternatives.
Mixed-Criticality Scheduling Toward Real-Time Applications in a Vehicular Edge Computing System
Scheduling applications in vehicular edge computing (VEC) systems poses significant challenges due to strict timing constraints and varying levels of criticality. This paper presents a three-stage scheduling framework designed to efficiently manage the execution of mixed-criticality applications. The proposed method introduces scheduling policies that reduce the complexity of scheduling dual-criticality DAG (Directed Acyclic Graph) applications on servers by transforming them into equivalent uniprocessor scheduling problems. To further enhance performance, a population-based evolutionary algorithm is employed to optimize virtual machine configurations on each server, while a game-theoretic approach assigns DAG applications to servers. Experimental results show that the proposed scheme outperforms both state-of-the-art dynamic programming (DP) and particle swarm optimization (PSO) methods. The proposed MCS approach achieves a strong balance between scheduling quality and computational efficiency, with an of 0.87, an 80% success rate, and a low computation time (310 s), making it well-suited for real-time edge systems. Compared to other methods like PSO+, DP, and OneVM, MCS offers near-optimal performance while avoiding the high computational cost and scalability limitations faced by those alternatives.
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