面向实时应用的混合临界调度车辆边缘计算系统

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Biao Hu, Xincheng Yang
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引用次数: 0

摘要

由于严格的时间限制和不同程度的临界性,车辆边缘计算(VEC)系统中的调度应用面临重大挑战。本文提出了一个三阶段调度框架,旨在有效地管理混合临界应用程序的执行。该方法引入了调度策略,将服务器上的双临界DAG(有向无环图)应用程序的调度转换为等效的单处理器调度问题,从而降低了调度复杂性。为了进一步提高性能,采用基于种群的进化算法来优化每个服务器上的虚拟机配置,同时采用博弈论方法将DAG应用程序分配给服务器。实验结果表明,该方案优于最先进的动态规划(DP)和粒子群算法(PSO)。所提出的MCS方法在调度质量和计算效率之间取得了很好的平衡,其α $$ \alpha $$分别为0.87和80% success rate, and a low computation time (310 s), making it well-suited for real-time edge systems. Compared to other methods like PSO+, DP, and OneVM, MCS offers near-optimal performance while avoiding the high computational cost and scalability limitations faced by those alternatives.
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixed-Criticality Scheduling Toward Real-Time Applications in a Vehicular Edge Computing System

Scheduling applications in vehicular edge computing (VEC) systems poses significant challenges due to strict timing constraints and varying levels of criticality. This paper presents a three-stage scheduling framework designed to efficiently manage the execution of mixed-criticality applications. The proposed method introduces scheduling policies that reduce the complexity of scheduling dual-criticality DAG (Directed Acyclic Graph) applications on servers by transforming them into equivalent uniprocessor scheduling problems. To further enhance performance, a population-based evolutionary algorithm is employed to optimize virtual machine configurations on each server, while a game-theoretic approach assigns DAG applications to servers. Experimental results show that the proposed scheme outperforms both state-of-the-art dynamic programming (DP) and particle swarm optimization (PSO) methods. The proposed MCS approach achieves a strong balance between scheduling quality and computational efficiency, with an α $$ \alpha $$ of 0.87, an 80% success rate, and a low computation time (310 s), making it well-suited for real-time edge systems. Compared to other methods like PSO+, DP, and OneVM, MCS offers near-optimal performance while avoiding the high computational cost and scalability limitations faced by those alternatives.

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来源期刊
Concurrency and Computation-Practice & Experience
Concurrency and Computation-Practice & Experience 工程技术-计算机:理论方法
CiteScore
5.00
自引率
10.00%
发文量
664
审稿时长
9.6 months
期刊介绍: Concurrency and Computation: Practice and Experience (CCPE) publishes high-quality, original research papers, and authoritative research review papers, in the overlapping fields of: Parallel and distributed computing; High-performance computing; Computational and data science; Artificial intelligence and machine learning; Big data applications, algorithms, and systems; Network science; Ontologies and semantics; Security and privacy; Cloud/edge/fog computing; Green computing; and Quantum computing.
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