“按下开始”:基于游戏的实践,促进在线环境下的创新合作

IF 4.2 3区 管理学 Q2 MANAGEMENT
Christopher M. Bernal, Tea Lempiälä
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引用次数: 0

摘要

本研究探讨了基于游戏的实践在促进组织创新方面的潜力,特别是在远程工作的背景下。具体来说,我们研究了数字游戏环境中的协作实践如何为远程环境中的社会资本创造提供信息和促进,并进一步促进协作创新过程。现有的研究主要集中在使用基于游戏的形式,旨在加强创意产生、众包和设计过程。然而,我们的研究通过调查基于游戏的实践在远程工作环境中培养更深层次关系和培养学习文化的持续应用来扩展这一点。我们通过对28位具有游戏背景的技术专业人士的访谈进行了定性研究。总体而言,我们的研究结果揭示了三组基于游戏的实践,它们有望支持在线环境中的创新协作:(1)丰富地使用平台和表达来实现交互敏感性;(2)将游戏作为边界对象来实现思想流动和坦诚的接触;(3)将反思实践常规化并调整动机以培养学习文化。我们的研究强调了基于游戏的实践在满足在线协作的各种互动需求、减少等级障碍、促进思想流动和通过集体问责和反馈培养学习文化方面的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

‘Press Start’ on Collaboration: Game-Based Practices for Fostering Innovative Collaboration in Online Contexts

‘Press Start’ on Collaboration: Game-Based Practices for Fostering Innovative Collaboration in Online Contexts

This study explores the potential of game-based practices in enhancing organizational innovation, particularly in the context of remote work. Specifically, we examine how collaborative practices within digital gaming environments can inform and enhance the creation of social capital in remote settings and further facilitate collaborative innovation processes. Existing research predominantly focuses on the use of game-based formats aimed at enhancing idea generation, crowdsourcing, and design processes. However, our research extends this by investigating the sustained application of game-based practices to foster deeper relationships and cultivate a culture of learning in remote work environments. We present insights from a qualitative study involving 28 interviews with technology professionals equipped with gaming backgrounds. Overall, our results reveal three sets of game-based practices that hold promise in supporting innovative collaboration in online settings: (1) Rich use of platforms and expressions to achieve interactional sensitivity, (2) Using games as boundary objects to enable idea flows and candid encounters and (3) Routinizing reflective practices and aligning motivations to cultivate learning cultures. Our study highlights the role of game-based practices in meeting the diverse interactional needs of online collaboration, reducing hierarchical barriers, enabling idea flows and cultivating a learning culture through collective accountability and feedback.

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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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