逃离平凡:力学、动力学和美学指导下的设计和评价,用于基础医学科学的高产量审查。

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Jesse Bakke, Brianne E Lewis
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引用次数: 0

摘要

逃生室(er)提供了一个身临其境的、时间限制的、解决谜题的环境,反映了现实世界的挑战,促进了合作。本研究旨在运用力学-动力学-美学(MDA)框架,评估医学生准备高风险考试的急诊室的设计和实施。游戏设计灵活,可以面对面、在线或以混合形式交付,并采用低成本的棋盘/卡牌风格游戏结构,以确保易用性和可行性。关键的设计考虑因素包括促进同伴合作,营造兴奋和紧张感,视觉和叙事沉浸感,以及易于执行。为了评估游戏,我们通过赛后调查和对游戏玩法的直接观察收集了定量和定性数据。采用定性反馈的演绎编码,并将最终编码映射到MDA框架。玩家对游戏体验的总体满意度很高。分析显示,美学元素和游戏机制有助于情感沉浸,从而促进学习并反映考试压力。研究人员还观察到了合作解决谜题和策略等动态。本研究表明,急诊室可以作为高风险考试复习的一种有价值的教学策略,因为它们模拟了认知排练的高压场景。在游戏设计和评估中使用MDA框架能够提供有关特定元素如何影响学习者体验的宝贵见解。游戏的情感和协作性质使其成为教育工作者通过游戏化学习来加强复习课程的有希望的模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Escaping the ordinary: Mechanics, dynamics, and aesthetic-guided design and evaluation of an escape room for high yield review in basic medical sciences.

Escape rooms (ERs) offer an immersive, time-constrained, puzzle-solving environment that mirrors real-world challenges and fosters collaboration. This study aimed to evaluate the design and implementation of an ER for medical students preparing for a high-stake examination using the Mechanics-Dynamics-Aesthetics (MDA) framework. Designed for flexibility, the game can be delivered in-person, online, or in a hybrid format, and utilizes a low-cost board/card style game structure to ensure accessibility and feasibility. Key design considerations included fostering peer collaboration, building excitement and tension, visual and narrative immersion, and ease of implementation. To evaluate the game, we collected both quantitative and qualitative data through post-game surveys and direct observation of gameplay. Deductive coding of qualitative feedback was used, and final codes were mapped to the MDA framework. Players reported high levels of overall satisfaction with the game experience. Analysis revealed that elements of the aesthetics and game mechanics contributed to emotional immersion, which facilitated learning and mirrored test-taking pressures. Dynamics such as collaborative puzzle-solving and strategy were observed. This study demonstrates that ERs can be a valuable pedagogical strategy for high-stake examination review as they mimic a high-pressure scenario for cognitive rehearsal. Using the MDA framework for both game design and evaluation provided valuable insights into how specific elements influence learner experience. The emotional and collaborative nature of the game makes it a promising model for educators seeking to enhance review sessions through gamified learning.

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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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