REACH:为分布式协同制作扩展现实

Casey Smith, Mike Tissenbaum
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引用次数: 0

摘要

创客空间允许学生通过构建和分享对个人有意义的项目来参与21世纪的技能,如批判性思维、协作和解决问题。基于建构主义和社会文化学习理论,这些以学生为中心的空间支持学习者在实践社区中通过与同龄人共享工作来构建知识。然而,获得当地专业知识和同伴支持的机会不均衡,可能会使公平参与创客活动变得困难。为了将同地制作的好处扩展到远距离交互,本研究调查了一种相机投影仪设备的协作功能,REACH(远程增强协作帮助实现),该设备通过投影工件以共享观看和手势来增强用户的工作空间。这项技术增强了跨距离学习的物理性,允许学生在没有公共物理空间的情况下一起讨论、调整和探索人工制品。REACH创新的手势驱动协作方法支持认知和沟通过程,让学生通过远程但有形的互动加深理解。这与正在进行的教育改革努力相一致,即调整教学实践和工具,以解决远程和数字学习的复杂性,最终使人们更容易获得制作的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REACH: Extending reality for distributed collaborative making
Makerspaces allow students to engage in 21st-century skills such as critical thinking, collaboration, and problem-solving through construction and sharing of projects that are personally meaningful. Based in constructivist and socio-cultural learning theories, these student-centered spaces support learners in a community of practice as they construct knowledge through shared work with peers. However, uneven access to local expertise and peer support can make equitable participation in maker activities challenging. In an effort to expand the benefits of co-located making to interactions at a distance, this study investigates the collaborative affordances of a camera-projector device, REACH (Remote Embodiment for Augmented Collaborative Help) that augments user's workspaces through projection of artifacts for shared viewing and gesturing. This technology enhances the physicality of learning across distances, allowing students to discuss, adjust, and explore artifacts together without a common physical space. REACH's innovative approach to gesture-driven collaboration supports cognitive and communication processes, allowing students to deepen their understanding through remote yet tangible interaction. This aligns with ongoing educational reform efforts to adapt teaching practices and tools to address the complexities of remote and digital learning, ultimately enhancing access to the benefits of making.
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