沉浸式虚拟现实的具身学习:艺术与设计教育的理论视角。

IF 2.5 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Albert L Lehrman
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引用次数: 0

摘要

利用具身认知原则的教学策略的重大发展可以在沉浸式虚拟现实(IVR)在艺术和设计教育中的实施中找到。本研究通过研究具身学习的分类和具身认知的原理,探讨了ivr介导的具身如何增强艺术与设计教育中的空间思维和创造性问题解决能力。通过实证研究和案例研究(如有形和具体化空间认知(TASC)系统和倾斜刷研究)相结合,分析了IVR在创造性学习中的教学优势和局限性。通过手势、空间导航和环境操纵,IVR为外化创意提供了许多可能性;然而,它的实施需要协调虚拟和物理物质性之间的矛盾。基于人工智能的教育技术有可能彻底改变教与学。本文的目标是为教育工作者提供一个理论基础框架,用于在基于ivr的学习环境中应用具体化的实践,同时也承认该技术目前的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embodied Learning Through Immersive Virtual Reality: Theoretical Perspectives for Art and Design Education.

A significant development in pedagogical strategies which make use of the principles of embodied cognition can be found within the implementation of Immersive Virtual Reality (IVR) into art and design education. This theoretical study investigates how IVR-mediated embodiment enhances spatial thinking and creative problem-solving in art and design education by examining the taxonomy of embodied learning and principles of embodied cognition. The pedagogical affordances and limitations of IVR for creative learning are analyzed through a combination of empirical research and case studies, such as the Tangible and Embodied Spatial Cognition (TASC) system and Tilt Brush studies. Through gesture, spatial navigation, and environmental manipulation, IVR provides numerous possibilities for externalizing creative ideation; however, its implementation requires negotiating contradictions between virtual and physical materiality. IVR-based educational technologies have the potential to revolutionize teaching and learning. The goal of this paper is to provide educators with a theoretically grounded framework for applying embodied practices in IVR-based learning environments, while also acknowledging the current limitations of this technology.

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来源期刊
Behavioral Sciences
Behavioral Sciences Social Sciences-Development
CiteScore
2.60
自引率
7.70%
发文量
429
审稿时长
11 weeks
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