用游戏化的教学会话代理促进学生在语言教育中的动机

IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Bijan Khosrawi-Rad , Paul Felix Keller , Dennis Benner , Linda Grogorick , Arne Borchers , Andreas Janson , Jan Marco Leimeister , Susanne Robra-Bissantz
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引用次数: 0

摘要

像聊天机器人这样的教学会话代理(PCAs)是一种利用人工智能进行技术介导的语言学习的新方法。他们以互动的方式传达学习内容,陪伴学生学习。然而,许多用户发现与pca的对话缺乏动力。游戏化是解决这些动机障碍的合适方法,因为它具有好玩的性质。考虑到选择合适的游戏元素的困难以及游戏化pca的设计建议的稀缺性,我们建议GNPL框架包括一套有凝聚力的四个设计原则:目标设定和反思、新手-专家关系、与表现相关的动机和学习故事叙述。在两个设计周期中,本文通过实现和评估游戏化PCA,展示了设计原则在英语学习(通常与动机挑战相关的领域)中的应用。结果表明,设计原则显著地促进了学习者的学习动机,学习者感知到坚实的语言学习体验,表现为更高的感知价值和社会因素。他们强调了调整PCA的社会角色、游戏化的动机影响和学习环境的教育目标的相关性。设计原则指导教育工作者和开发人员进行游戏化PCA设计。本文通过研究学习者在使用测评时的动机增强,为测评的理论流做出贡献。此外,本文还提供了关于在未被探索的环境中有意义的游戏化的新知识,以及解决在这种环境中选择游戏元素的设计挑战的实用见解。进一步说明了教育技术如何支持语言教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Promoting students’ motivation in language education with gamified pedagogical conversational agents
Pedagogical conversational agents (PCAs) like chatbots are a novel approach to technology-mediated language learning with artificial intelligence. They convey learning content interactively and accompany students in their education. However, many users find conversations with PCAs unmotivating. Gamification is a suitable solution to these motivational hurdles due to its playful nature. Given the difficulty of selecting the appropriate game elements and the scarcity of design recommendations for gamified PCAs, we propose the GNPL framework including a cohesive set of four design principles: goal-setting and reflection, novice-expert relationship, performance-related motivation, and learning story narration. In two design cycles, the article shows the application of the design principles in English learning – a domain commonly associated with motivational challenges – by implementing and evaluating a gamified PCA. The results show that the design principles significantly foster learners' motivation and that learners perceive a solid language learning experience, expressed by higher perceived value and social factors. They highlight the relevance of aligning the PCA's social role, the motivational impact of gamification, and the educational goals of the learning context. The design principles guide educators and developers in gamified PCA design. The paper contributes to the theory stream of PCAs by investigating learners' motivation enhancement when using PCAs. In addition, the paper provides new knowledge on meaningful gamification in an unexplored context and practical insights to solve the design challenges of selecting game elements in this context. Furthermore, it shows how language education can be supported by educational technology.
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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