追逐热潮:恐怖游戏如何激发肾上腺素并激发恐惧诱导元素

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Klarisse Nicole N. Savino , Ronila Angela B. Mateo , Ardvin Kester S. Ong
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引用次数: 0

摘要

恐惧通过恐怖电子游戏被充分利用,驱使玩家产生对肾上腺素刺激的恐惧的渴望,培养恐惧诱导元素,并导致不健康的行为模式。该研究考察了恐怖电子游戏是如何触发恐惧和肾上腺素,影响游戏意图和实际玩法,以及这些体验是如何根据刺激-有机体-反应(S-O-R)方面分析导致恐惧的元素的。我们的目标是通过使用偏最小二乘结构方程模型(PLS-SEM)方法和基于sor的分析分析1015名有效玩家的数据,确定恐怖电子游戏实际游戏的重要预测因素。研究发现,恐惧诱发因素对心理反应和情感价值有强烈影响。相比之下,游戏设计元素主要影响感知控制和游戏意图。结果表明,心理和生理反应对情绪价值的形成都有贡献,但认知加工在形成情绪影响方面的作用大于生理唤醒。因此,游戏意图强烈地预示着实际的游戏玩法,但过度的恐惧诱导元素会减少实际的游戏玩法。这些结果强调了游戏设计师和开发者需要平衡恐惧元素与适应性难度、战略节奏和感知控制,以增强沉浸感,同时保持生理和心理安全。恐怖游戏玩家可以利用这些见解有效地管理自己的期望和体验。对于游戏行业的营销人员和发行商来说,负责任的恐怖游戏推广应该强调刺激的沉浸感和心理安全,确保可持续和创新的游戏实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Chasing the Rush: How horror games trigger adrenaline and fuel Fear-Inducing elements
Fear has been capitalized through horror video games, driving players to develop a craving for adrenaline-fueled fear, fostering fear-inducing elements, and leading to unhealthy behavioral patterns. This study examined how fear and adrenaline are triggered in horror video games, influencing play intention and actual gameplay, and how these experiences contribute to fear-inducing elements analyzed based on their stimulus-organism-response (S-O-R) aspects. The objective was to determine significant predictors of actual gaming of horror video games by analyzing data from 1,015 valid players using the Partial Least Squares Structural Equation Modeling (PLS-SEM) approach with SOR-based analysis. Findings revealed that fear-inducing elements strongly influenced psychological response and emotional value. In contrast, game design elements primarily impacted perceived control and play intention. It was revealed that both psychological and physiological responses contribute to emotional value, while cognitive processing played a more dominant role than physiological arousal in shaping emotional impact. In accordance, play intention strongly predicts actual gameplay, but excessive fear-inducing elements can reduce actual gameplay. These results highlight the need for game designers and developers to balance fear elements with adaptive difficulty, strategic pacing, and perceived control to enhance immersion while being physiologically, and psychologically safe. Horror game players can use these insights to manage their expectations and experiences effectively. For gaming industry marketers and publishers, responsible promotion of horror games should emphasize thrilling engagement and psychological safety, ensuring sustainable and innovative gaming practices.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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