二级教育中的沉浸式虚拟现实:关于STEM参与的挑战和机遇的合作叙述。

Access microbiology Pub Date : 2025-07-22 eCollection Date: 2025-01-01 DOI:10.1099/acmi.0.001028.v4
Niall O'Leary, David Murphy, Ellen Condon, Danny Lonergan, Niamh Lordan, Deirdre Ní Théacháin, Caoimhín Ó Buachalla, Collette Uí Ghealbháin, Martin McHugh, Colm O'Hehir, F Jerry Reen
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引用次数: 0

摘要

近年来,生命科学领域的数字教育取得了几项显著进展,尤其是随着视觉和沉浸式技术的出现,这些技术将支撑分子生物学和生命科学的概念上具有挑战性的抽象概念集中起来。在某些情况下,对这些概念进行可视化和建模的限制可能会成为学习的障碍。通过“做”或“看”为学习提供新的切入点,可能会大大增强学生的参与度,释放学生群体的潜在潜力,并增加科学作为高等教育选择学科的吸收。在本研究中,二级教育教师和高等教育从业者合作,探索沉浸式虚拟现实模拟在微生物和人体细胞结构课堂教学中的设计和集成的最新技术。我们还考虑了虚拟现实和沉浸式学习技术在科学、技术、工程和数学参与和学习方面的更广泛应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive virtual reality in second-level education: a partnered narrative on the challenges and opportunities for STEM engagement.

Digital education in the life sciences has seen several remarkable advances in recent years, not least with the advent of visual and immersive technologies that bring into focus the conceptually challenging abstract concepts that underpin molecular biology and the life sciences. In some cases, limitations in visualizing and modelling these concepts can prove to be a barrier to learning. Providing new entry points to learning through 'doing' or 'seeing' could prove to be a significant enhancer of engagement, unlocking hidden potential in our student cohorts and increasing the uptake of science as a subject of choice in higher education. In this study, second-level education teachers and higher education practitioners worked in partnership to explore the current state of the art around design and integration of immersive virtual reality simulations for the teaching of microbial and human cell structures in the classroom. We also considered the wider application of virtual reality and immersive learning technologies for science, technology, engineering and mathematics engagement and learning.

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