增强现实心理教育和正念身体扫描治疗慢性腰痛的可行性和用户体验。

IF 2.5 Q2 CLINICAL NEUROLOGY
Frontiers in pain research (Lausanne, Switzerland) Pub Date : 2025-07-01 eCollection Date: 2025-01-01 DOI:10.3389/fpain.2025.1600637
Robin Conen, Nikolai Hepke, Jörg Lohscheller, Steffen Mueller, Ana N Tibubos
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引用次数: 0

摘要

背景:慢性腰痛(CLBP)很普遍,需要多模式治疗,包括心理治疗。有效的传统治疗包括心理教育和基于正念的身体扫描,而虚拟现实提供了更好但暂时的疼痛缓解。增强现实(AR)是一种新型的治疗策略,它将传统方法与虚拟方法相结合。方法:我们通过结合心理教育和基于正念的身体扫描技术,研究了AR干预CLBP的可行性和可接受性。在两项单臂设计的研究中,40名参与者接受了教育性AR干预(研究I, n 1 = 18)和增强版附加身体扫描(研究II, n 2 = 22)。研究的重点是评估技术可行性和用户体验的多个方面。结果:实验结果可行性高,中途退学率低(研究1:10%,研究2:0%)。用户体验评级从“中等以上”到“优秀”,高级干预获得更高的评级。虽然研究1显示干预前和干预后的情绪没有显著变化,但研究2显示负面情绪显著减少,效价改善。定性分析提供了对技术需求和用户感知的见解。讨论:AR原型作为一种有前途的CLBP心理教育工具出现,与当前的治疗指南保持一致,并为未来的对照临床试验提供基础。局限性包括缺乏高疼痛干预组,因为研究I报告的疼痛强度M = 1.05,研究II报告的M = 1.77(范围:0-10)。需要进一步的研究,如与对照组进行临床试验,以验证试点方法的有效性。基于ar的心理教育和正念身体扫描干预CLBP证明了技术可行性和良好的用户体验。临床试验注册:Open Science Framework.io;https://doi.org/10.17605/OSF.IO/DSW5X和https://doi.org/10.17605/OSF.IO/XVJBZ。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Feasibility and user experience of augmented reality psychoeducation and mindfulness body scan for chronic low back pain.

Feasibility and user experience of augmented reality psychoeducation and mindfulness body scan for chronic low back pain.

Feasibility and user experience of augmented reality psychoeducation and mindfulness body scan for chronic low back pain.

Feasibility and user experience of augmented reality psychoeducation and mindfulness body scan for chronic low back pain.

Background: Chronic low back pain (CLBP) is prevalent and a multimodal therapy is indicated, including psychological treatment. Effective conventional treatments involve psychoeducation and mindfulness-based body scans, while virtual reality offers superior but temporary pain relief. Augmented Reality (AR), which combines conventional and virtual methods, is a novel therapeutic strategy.

Methods: We investigated the viability and acceptability of an AR intervention for CLBP by incorporating psychoeducation and mindfulness-based body scan techniques. 40 participants in two studies with a one-arm design underwent an educational AR intervention (Study I, n 1 = 18) and an enhanced version with an additional body scan (Study II, n 2 = 22). The studies focused on evaluating technical feasibility and multiple facets of user experience.

Results: The results demonstrated high feasibility with low dropout rates (Study I: 10%, Study II: 0%). User experience ratings ranged from "Above Average" to "Excellent," with the advanced intervention receiving higher ratings. While Study I showed no significant changes in affect pre- vs. post-intervention, Study II exhibited a significant reduction in negative affect and improved valence. Qualitative analysis provided insights into technical requirements and user perceptions.

Discussion: The AR prototype emerges as a promising psychoeducational tool for CLBP, aligning with current treatment guidelines and providing a basis for future controlled clinical trials. Limitations include the absence of a high-pain intervention group, as Study I reported a pain intensity of M = 1.05 and Study II reported M = 1.77 (Range: 0-10). Further research such as clinical trials with control groups is required to validate the efficacy of the piloted approach. The AR-based psychoeducation and mindfulness body scan intervention for CLBP demonstrated technical feasibility and a good user experience.

Clinical trial registration: Open Science Framework.io; https://doi.org/10.17605/OSF.IO/DSW5X and https://doi.org/10.17605/OSF.IO/XVJBZ.

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