{"title":"相无关动态运动原语及其在人机协同操作和时间最优规划中的应用","authors":"Giovanni Braglia, Davide Tebaldi, Luigi Biagiotti","doi":"10.1016/j.robot.2025.105120","DOIUrl":null,"url":null,"abstract":"<div><div>Dynamic Movement Primitives (DMP) are an established and efficient method for encoding robotic tasks that require adaptation based on reference motions. Typically, the nominal trajectory is obtained through Programming by Demonstration (PbD), where the robot learns a task via kinesthetic guidance and reproduces it in terms of both geometric path and timing law. Modifying the duration of the execution in standard DMPs is achieved by adjusting a time constant in the model.</div><div>This paper introduces a novel approach to fully decouple the geometric information of a task from its temporal information using an algorithm called spatial sampling, which allows parameterizing the demonstrated curve by its arc-length. This motivates the use of the name Geometric DMP (GDMP) for the proposed DMP approach. The proposed spatial sampling algorithm guarantees the regularity of the demonstrated curve and ensures a consistent projection of the human force throughout the task in a human-in-the-loop scenario. GDMP exhibits phase independence, as its phase variable is no longer constrained to the demonstration’s timing law, enabling a wide range of applications, including phase optimization problems and human-in-the-loop applications. Firstly, a minimum task duration optimization problem subject to velocity and acceleration constraints is formulated. The decoupling of path and speed in GDMP allows to achieve optimal time duration without violating the constraints. Secondly, GDMP is validated in a human-in-the-loop application, providing a theoretical passivity analysis and an experimental stability evaluation in co-manipulation tasks. Finally, GDMP is compared with other DMP architectures available in the literature, both for the phase optimization problem and experimentally with reference to an insertion task and a simulated welding task, showcasing the enhanced performance of GDMP with respect to other solutions.</div></div>","PeriodicalId":49592,"journal":{"name":"Robotics and Autonomous Systems","volume":"194 ","pages":"Article 105120"},"PeriodicalIF":5.2000,"publicationDate":"2025-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Phase-independent Dynamic Movement Primitives with applications to human–robot co-manipulation and time optimal planning\",\"authors\":\"Giovanni Braglia, Davide Tebaldi, Luigi Biagiotti\",\"doi\":\"10.1016/j.robot.2025.105120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Dynamic Movement Primitives (DMP) are an established and efficient method for encoding robotic tasks that require adaptation based on reference motions. 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引用次数: 0
摘要
动态运动原语(Dynamic Movement Primitives, DMP)是一种成熟的、有效的机器人任务编码方法。通常,名义轨迹是通过PbD (Programming by Demonstration)获得的,机器人通过动觉引导学习任务,并根据几何路径和时间规律再现任务。通过调整模型中的时间常数,可以在标准dmp中修改执行的持续时间。本文介绍了一种新的方法,使用一种称为空间采样的算法来完全解耦任务的几何信息和时间信息,该算法允许通过其弧长来参数化演示曲线。这促使我们使用几何DMP (GDMP)这个名称来描述所提出的DMP方法。提出的空间采样算法保证了所演示曲线的规律性,并确保在人在环场景中整个任务中人力的一致投影。GDMP具有相位独立性,因为其相位变量不再受演示时序规律的限制,从而实现了广泛的应用,包括相位优化问题和人在环应用。首先,建立了速度和加速度约束下的最小任务时间优化问题。GDMP中路径和速度的解耦可以在不违反约束的情况下实现最优的持续时间。其次,在人在环应用中验证了GDMP,提供了协同操作任务的理论被动分析和实验稳定性评估。最后,将GDMP与文献中可用的其他DMP架构进行了比较,包括相位优化问题,以及参考插入任务和模拟焊接任务的实验,展示了GDMP相对于其他解决方案的增强性能。
Phase-independent Dynamic Movement Primitives with applications to human–robot co-manipulation and time optimal planning
Dynamic Movement Primitives (DMP) are an established and efficient method for encoding robotic tasks that require adaptation based on reference motions. Typically, the nominal trajectory is obtained through Programming by Demonstration (PbD), where the robot learns a task via kinesthetic guidance and reproduces it in terms of both geometric path and timing law. Modifying the duration of the execution in standard DMPs is achieved by adjusting a time constant in the model.
This paper introduces a novel approach to fully decouple the geometric information of a task from its temporal information using an algorithm called spatial sampling, which allows parameterizing the demonstrated curve by its arc-length. This motivates the use of the name Geometric DMP (GDMP) for the proposed DMP approach. The proposed spatial sampling algorithm guarantees the regularity of the demonstrated curve and ensures a consistent projection of the human force throughout the task in a human-in-the-loop scenario. GDMP exhibits phase independence, as its phase variable is no longer constrained to the demonstration’s timing law, enabling a wide range of applications, including phase optimization problems and human-in-the-loop applications. Firstly, a minimum task duration optimization problem subject to velocity and acceleration constraints is formulated. The decoupling of path and speed in GDMP allows to achieve optimal time duration without violating the constraints. Secondly, GDMP is validated in a human-in-the-loop application, providing a theoretical passivity analysis and an experimental stability evaluation in co-manipulation tasks. Finally, GDMP is compared with other DMP architectures available in the literature, both for the phase optimization problem and experimentally with reference to an insertion task and a simulated welding task, showcasing the enhanced performance of GDMP with respect to other solutions.
期刊介绍:
Robotics and Autonomous Systems will carry articles describing fundamental developments in the field of robotics, with special emphasis on autonomous systems. An important goal of this journal is to extend the state of the art in both symbolic and sensory based robot control and learning in the context of autonomous systems.
Robotics and Autonomous Systems will carry articles on the theoretical, computational and experimental aspects of autonomous systems, or modules of such systems.