探索虚拟美食旅游对饮食体验的影响。

Masahiro Shirotsuki, Junko Sugama, Satoshi Otsuki, Kazuyuki Niki, Linda Osti, Shoko Oiwa, Takahiro Ushida
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引用次数: 0

摘要

背景:食欲不振是姑息治疗中普遍存在的问题,往往会降低人们的生活质量和情绪健康。虚拟现实(VR)为提供有情感意义的多感官体验提供了新的途径,可能有助于应对这一挑战。目的:本试点研究考察了基于vr的美食旅游干预的可行性和情感效果,重点是食欲刺激、食物享受和感知感官增强。本研究旨在探讨其在接受临终关怀患者的临床试验中的潜在应用。方法:6名健康大学生参与本初步研究,在临床实施前对干预方案进行评估。每个参与者都录制了一段个性化面食的第一人称视频,一周后,他们通过头戴式VR显示器重新体验自己的用餐视频,同时食用同一餐的即时版本。食欲和情绪反应通过自我报告问卷和半结构化访谈进行评估。对定性数据进行专题分析。结果:参与者普遍报告说,在VR会话期间,他们的食欲增强,更享受食物,沉浸式参与。主题分析揭示了两种一致的模式:(1)增强的感官知觉,包括感知到的味道强度和温度的增加;(2)混合的可用性体验,一些参与者注意到轻微的不适,如头晕或食物能见度降低。未见不良生理反应。结论:研究结果表明,基于vr的美食旅游体验是可行的,并且可以增强饮食的感官和情感维度。尽管个体之间的反应各不相同,但干预措施有望在临床或姑息治疗环境中应用,特别是通过调整来提高可用性和个性化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the impact of virtual gastronomic tourism on eating experience.

Background: Loss of appetite is a prevalent issue in palliative care, often diminishing people's quality of life and emotional wellbeing. Virtual reality (VR) presents new avenues for delivering emotionally meaningful and multisensory experiences that may help address this challenge.

Aim: This pilot study examined the feasibility and emotional effects of a VR-based gastronomic tourism intervention, with a focus on appetite stimulation, food enjoyment and perceived sensory enhancement. The study aimed to explore its potential application in clinical trials involving patients receiving end-of-life care.

Methods: Six healthy university students took part in this preliminary study to evaluate the intervention protocol prior to clinical implementation. Each participant recorded a first-person video of a personalised noodle meal and 1 week later, they re-experienced their own dining footage via a head-mounted VR display while consuming an instant version of the same meal. Appetite and emotional responses were assessed using self-report questionnaires and semi-structured interviews. Qualitative data were analysed thematically.

Results: Participants generally reported enhanced appetite, greater enjoyment of food and immersive engagement during the VR session. Thematic analysis revealed two consistent patterns: (1) heightened sensory perception, including perceived increases in flavour intensity and temperature, and (2) mixed usability experiences, with some participants noting minor discomfort such as dizziness or reduced food visibility. No adverse physiological reactions were observed.

Conclusion: Findings suggest that VR-based gastronomic tourism experiences are feasible and may enhance both the sensory and emotional dimensions of eating. Although responses varied between individuals, the intervention holds promise for future application in clinical or palliative care contexts, particularly with adjustments to improve usability and personalisation.

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