低成本的基于视觉的3D手肘跟踪用于中风后康复:一个严肃游戏的开发和试点评估。

IF 5.2 2区 医学 Q2 ENGINEERING, BIOMEDICAL
Julia Tannus;Camille Alves;Caroline Valentini;Yann Morere;Guy Bourhis;Pierre Pino;Eduardo Naves
{"title":"低成本的基于视觉的3D手肘跟踪用于中风后康复:一个严肃游戏的开发和试点评估。","authors":"Julia Tannus;Camille Alves;Caroline Valentini;Yann Morere;Guy Bourhis;Pierre Pino;Eduardo Naves","doi":"10.1109/TNSRE.2025.3591104","DOIUrl":null,"url":null,"abstract":"Stroke is a leading contributor to long-term disability worldwide, and rehabilitation often relies on costly devices, limited infrastructure, or labor-intensive protocols. While virtual reality-based exergames have gained popularity for promoting patient engagement, most rely on proprietary sensors or wearable electronics, limiting accessibility and clinical adaptability. This study presents the design, implementation, and pilot evaluation of a custom exergame that estimates the 3D elbow angle using a single RGB camera and two colored spheres as markers, eliminating the need for specialized hardware. The proposed system performs camera calibration, color segmentation, geometric 3D reconstruction, and real-time elbow angle estimation using low-cost equipment. Extensive technical tests revealed robust performance, with angular errors below 5° for joint amplitudes under 110°, and consistent accuracy across different lighting conditions, marker sizes, and distances. Additional tests showed that excessive sphere velocity (>20 cm/s) or proximity to image corners increased error due to motion blur and lens distortion, respectively. The system outperformed the AI-based MediaPipe framework in occluded-arm scenarios. Regression analysis showed strong correlation (r =0.70) between movement velocity and angular error. Usability testing with eight post-stroke participants yielded a mean SUS score of 92.5/100. The proposed solution is a promising alternative for home-based, sensor-free rehabilitation, supporting personalized exercise routines and remote progress monitoring.","PeriodicalId":13419,"journal":{"name":"IEEE Transactions on Neural Systems and Rehabilitation Engineering","volume":"33 ","pages":"2882-2891"},"PeriodicalIF":5.2000,"publicationDate":"2025-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11087653","citationCount":"0","resultStr":"{\"title\":\"Low-Cost Vision-Based 3-D Elbow Tracking for Post-Stroke Rehabilitation: Development and Pilot Evaluation of a Serious Game\",\"authors\":\"Julia Tannus;Camille Alves;Caroline Valentini;Yann Morere;Guy Bourhis;Pierre Pino;Eduardo Naves\",\"doi\":\"10.1109/TNSRE.2025.3591104\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Stroke is a leading contributor to long-term disability worldwide, and rehabilitation often relies on costly devices, limited infrastructure, or labor-intensive protocols. While virtual reality-based exergames have gained popularity for promoting patient engagement, most rely on proprietary sensors or wearable electronics, limiting accessibility and clinical adaptability. This study presents the design, implementation, and pilot evaluation of a custom exergame that estimates the 3D elbow angle using a single RGB camera and two colored spheres as markers, eliminating the need for specialized hardware. The proposed system performs camera calibration, color segmentation, geometric 3D reconstruction, and real-time elbow angle estimation using low-cost equipment. Extensive technical tests revealed robust performance, with angular errors below 5° for joint amplitudes under 110°, and consistent accuracy across different lighting conditions, marker sizes, and distances. Additional tests showed that excessive sphere velocity (>20 cm/s) or proximity to image corners increased error due to motion blur and lens distortion, respectively. The system outperformed the AI-based MediaPipe framework in occluded-arm scenarios. Regression analysis showed strong correlation (r =0.70) between movement velocity and angular error. Usability testing with eight post-stroke participants yielded a mean SUS score of 92.5/100. The proposed solution is a promising alternative for home-based, sensor-free rehabilitation, supporting personalized exercise routines and remote progress monitoring.\",\"PeriodicalId\":13419,\"journal\":{\"name\":\"IEEE Transactions on Neural Systems and Rehabilitation Engineering\",\"volume\":\"33 \",\"pages\":\"2882-2891\"},\"PeriodicalIF\":5.2000,\"publicationDate\":\"2025-07-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11087653\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Neural Systems and Rehabilitation Engineering\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11087653/\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, BIOMEDICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Neural Systems and Rehabilitation Engineering","FirstCategoryId":"5","ListUrlMain":"https://ieeexplore.ieee.org/document/11087653/","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
引用次数: 0

摘要

中风是世界范围内造成长期残疾的主要原因,而康复往往依赖于昂贵的设备、有限的基础设施或劳动密集型的方案。虽然基于虚拟现实的游戏在促进患者参与方面越来越受欢迎,但大多数游戏依赖专有传感器或可穿戴电子设备,限制了可访问性和临床适应性。本研究介绍了一个定制游戏的设计、实现和试点评估,该游戏使用单个RGB相机和两个彩色球体作为标记来估计3D肘部角度,从而消除了对专用硬件的需求。该系统使用低成本设备进行摄像机校准、颜色分割、几何3D重建和实时肘关节角度估计。广泛的技术测试显示了稳健的性能,关节振幅在110°以下时角误差低于5°,并且在不同的照明条件、标记尺寸和距离下具有一致的精度。额外的测试表明,过高的球体速度(大约20厘米/秒)或接近图像的角落分别增加了由于运动模糊和镜头畸变造成的误差。该系统在封闭臂场景中优于基于ai的MediaPipe框架。回归分析显示,运动速度与角度误差之间有很强的相关性(r = 0.70)。8名中风后参与者的可用性测试的平均SUS得分为92.5/100。该解决方案是一种很有前途的替代方案,可用于基于家庭的无传感器康复,支持个性化的锻炼程序和远程进度监控。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low-Cost Vision-Based 3-D Elbow Tracking for Post-Stroke Rehabilitation: Development and Pilot Evaluation of a Serious Game
Stroke is a leading contributor to long-term disability worldwide, and rehabilitation often relies on costly devices, limited infrastructure, or labor-intensive protocols. While virtual reality-based exergames have gained popularity for promoting patient engagement, most rely on proprietary sensors or wearable electronics, limiting accessibility and clinical adaptability. This study presents the design, implementation, and pilot evaluation of a custom exergame that estimates the 3D elbow angle using a single RGB camera and two colored spheres as markers, eliminating the need for specialized hardware. The proposed system performs camera calibration, color segmentation, geometric 3D reconstruction, and real-time elbow angle estimation using low-cost equipment. Extensive technical tests revealed robust performance, with angular errors below 5° for joint amplitudes under 110°, and consistent accuracy across different lighting conditions, marker sizes, and distances. Additional tests showed that excessive sphere velocity (>20 cm/s) or proximity to image corners increased error due to motion blur and lens distortion, respectively. The system outperformed the AI-based MediaPipe framework in occluded-arm scenarios. Regression analysis showed strong correlation (r =0.70) between movement velocity and angular error. Usability testing with eight post-stroke participants yielded a mean SUS score of 92.5/100. The proposed solution is a promising alternative for home-based, sensor-free rehabilitation, supporting personalized exercise routines and remote progress monitoring.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信