从烟盒到游戏:中国儿童香烟卡牌游戏体验与认知的定性研究

IF 4 2区 医学 Q1 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Sheng Zhi Zhao, Hua Yin, Jiayu Tu, Xue Weng, Man Ping Wang
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引用次数: 0

摘要

背景:中国香烟包装上没有普通包装和图片警告,这为儿童提供了一个机会,让他们可以玩和收集香烟包装上的卡片。本研究考察儿童参与香烟卡(CC)游戏及家长对包装规定的看法。方法:于2024年9月至12月,对21对夫妻进行半结构式访谈(男19名,女2名;17位母亲,4位父亲)在中国9个省份使用有目的和滚雪球抽样。合资格的6至12岁儿童在过去一个月内曾玩过CC游戏。使用量身定制的指南进行单独的儿童和家长访谈,以尽量减少偏见。访谈内容逐字记录,并采用双编码和三角法进行专题分析。结果:出现了五个关键主题:(1)吸引人的设计是通向游戏玩法的门户;(2)通过游戏玩法开发品牌知识;(3)包装是社会价值的标志;(4)儿童忽视基于文本的警告;(5)父母对图片警告的要求。充满活力的包装颜色和标志主要是激励儿童参与。卡收集通过增加品牌知识和通过卡所有权进行同行地位竞争,使吸烟正常化。家长们注意到,文字警告并不能阻止游戏,但他们强调,显示健康风险的图片警告可能会降低游戏在儿童中的受欢迎程度。结论:有吸引力的香烟包装促使儿童参与CC游戏,这反过来又通过促进品牌熟悉度和同龄人之间的社会交流使吸烟正常化。中国必须紧急实施图片警告和平装,以减少烟草的吸引力,保护年轻一代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From packs to games: a qualitative study on children's experiences and perceptions of cigarette card games in China.

Background: The lack of plain packaging and pictorial warnings on cigarette packs in China has provided a window for children to play and collect cards made from cigarette packages. This study examined children's participation in cigarette card (CC) games and parents' views on packaging regulations.

Methods: Between September and December 2024, semistructured interviews were conducted with 21 child-parent dyads (19 boys, 2 girls; 17 mothers, 4 fathers) using purposive and snowball sampling in nine provinces in China. Eligible children aged 6-12 years had played CC games in the past month. Separate child and parent interviews were conducted using tailored guides to minimise bias. Interviews were transcribed verbatim and analysed through thematic analysis with dual coding and triangulation.

Results: Five key themes emerged: (1) attractive designs as a gateway to gameplay, (2) development of brand knowledge through gameplay, (3) packaging as a marker of social value, (4) neglect of text-based warnings by children and (5) parental demands for pictorial warnings. Vibrant packaging colours and logos primarily motivated children's participation. Card collection normalised smoking by increasing brand knowledge and enabling peer status competition through card ownership. Parents observed that textual warnings failed to deter gameplay but emphasised that pictorial warnings showing health risks could reduce the game's popularity among children.

Conclusions: Attractive cigarette packaging drives children's involvement in CC games, which in turn normalises smoking by promoting brand familiarity and social exchange among peers. China must urgently implement pictorial warnings and plain packaging to reduce tobacco's appeal and protect the younger generations.

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来源期刊
Tobacco Control
Tobacco Control 医学-公共卫生、环境卫生与职业卫生
CiteScore
9.10
自引率
26.90%
发文量
223
审稿时长
6-12 weeks
期刊介绍: Tobacco Control is an international peer-reviewed journal covering the nature and consequences of tobacco use worldwide; tobacco''s effects on population health, the economy, the environment, and society; efforts to prevent and control the global tobacco epidemic through population-level education and policy changes; the ethical dimensions of tobacco control policies; and the activities of the tobacco industry and its allies.
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