好得令人难以置信?区分徽章对在线医疗保健服务患者满意度的影响

IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Hualong Yang , Le Wang , Xin (Robert) Luo , Jiahui Mo , Dan Li
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引用次数: 0

摘要

在线医疗保健服务日益被认为是医疗服务提供创新的关键因素。然而,这些服务仍处于起步阶段。医生服务的供给对网络医疗平台的生存和发展至关重要。尤其是如何有效激励医生的服务供给,一直是网络医疗平台面临的挑战。游戏化,如荣誉徽章,被吹捧为解决这些问题的潜在方法。尽管在医疗保健管理中广泛实施区分徽章以激励医生的行为,但其对患者满意度的影响尚未建立。为了探究这些问题,我们在期望确认理论的基础上提出了四个假设,并通过计量分析和实验室对照实验对这些假设进行了检验。我们的研究表明,区分徽章并没有提高患者的满意度;相反,它们导致了减少。我们的实证研究结果表明,职称高的医生和重点医院的医生受到荣誉徽章的负面影响较小。相反,没有此类头衔和来自非重点医院的医生面临更明显的负面影响。此外,对于那些在网上更活跃的医生来说,荣誉徽章的负面影响更为显著。我们的研究不仅有助于在线医疗服务和游戏化决策的文献,而且为游戏化设计师和平台决策者寻求提高患者满意度提供了有价值的实用建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Too good to be true? The impact of distinction badges on patient satisfaction with online healthcare services
Online healthcare services are increasingly recognized as a crucial element in the innovation of medical service delivery. However, these services are still in a nascent stage. The supply of doctors’ services is crucial for the survival and development of online healthcare platforms. Especially, how to motivate the service supply of doctors effectively has always been a challenge faced by online healthcare platforms. Gamification, such as distinction badges, is touted as a potential remedy for these issues. Despite the widespread implementation of distinction badges in healthcare management to motivate doctors’ behavior, their effects on patient satisfaction are not yet well-established. To explore these questions, we formulated four hypotheses based on the expectation confirmation theory and tested them through an econometric analysis and a controlled laboratory experiment. Our research revealed that distinction badges did not enhance patient satisfaction; instead, they led to a decrease. Our empirical findings suggest that doctors with high-ranking titles and those from key hospitals experienced a less negative impact from distinction badges. Conversely, doctors without such titles and from non-key hospitals faced a more pronounced negative effect. Additionally, the adverse impact of distinction badges was more significant for doctors who were more active contributors online. Our study not only contributes to the literature on decision-making for online healthcare services and gamification but also offers valuable practical recommendations for gamification designers and platform decision-makers seeking to improve patient satisfaction.
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来源期刊
Information & Management
Information & Management 工程技术-计算机:信息系统
CiteScore
17.90
自引率
6.10%
发文量
123
审稿时长
1 months
期刊介绍: Information & Management is a publication that caters to researchers in the field of information systems as well as managers, professionals, administrators, and senior executives involved in designing, implementing, and managing Information Systems Applications.
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