{"title":"为非设计师提供发散思维的有形工具。","authors":"A Lesage, S Bourdeau, B C Caron, P-M Léger","doi":"10.1080/00140139.2025.2511869","DOIUrl":null,"url":null,"abstract":"<p><p>Design Thinking (DT) has emerged as a pivotal approach harnessed by professionals across domains beyond traditional design practices. To reap its benefits, designers rely on sketching, but non-designers hesitate to do so. This paper investigates an alternative tool to engage non-designers effectively in the design process. A comparative study was conducted, juxtaposing the use of pen & paper against tangible figurative toys, assessing the creative outcomes through Torrance's framework for creative thinking. 36 participants were tasked with producing two web interface designs using one or both tools, according to four different conditions. While pen & paper yielded a greater quantity of ideas, they fell short in generating a broader spectrum of idea categories or more original concepts. Using a tangible tool resulted in more elaborate proposals. Figurative tangibles appear to exhibit a greater affordance for divergent thinking compared to pen & paper, despite imposing a higher cognitive effort on participants.</p>","PeriodicalId":50503,"journal":{"name":"Ergonomics","volume":" ","pages":"1-16"},"PeriodicalIF":2.4000,"publicationDate":"2025-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Empowering non-designers with tangible tools for divergent thinking.\",\"authors\":\"A Lesage, S Bourdeau, B C Caron, P-M Léger\",\"doi\":\"10.1080/00140139.2025.2511869\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Design Thinking (DT) has emerged as a pivotal approach harnessed by professionals across domains beyond traditional design practices. To reap its benefits, designers rely on sketching, but non-designers hesitate to do so. This paper investigates an alternative tool to engage non-designers effectively in the design process. A comparative study was conducted, juxtaposing the use of pen & paper against tangible figurative toys, assessing the creative outcomes through Torrance's framework for creative thinking. 36 participants were tasked with producing two web interface designs using one or both tools, according to four different conditions. While pen & paper yielded a greater quantity of ideas, they fell short in generating a broader spectrum of idea categories or more original concepts. Using a tangible tool resulted in more elaborate proposals. Figurative tangibles appear to exhibit a greater affordance for divergent thinking compared to pen & paper, despite imposing a higher cognitive effort on participants.</p>\",\"PeriodicalId\":50503,\"journal\":{\"name\":\"Ergonomics\",\"volume\":\" \",\"pages\":\"1-16\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2025-07-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ergonomics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/00140139.2025.2511869\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/00140139.2025.2511869","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
Empowering non-designers with tangible tools for divergent thinking.
Design Thinking (DT) has emerged as a pivotal approach harnessed by professionals across domains beyond traditional design practices. To reap its benefits, designers rely on sketching, but non-designers hesitate to do so. This paper investigates an alternative tool to engage non-designers effectively in the design process. A comparative study was conducted, juxtaposing the use of pen & paper against tangible figurative toys, assessing the creative outcomes through Torrance's framework for creative thinking. 36 participants were tasked with producing two web interface designs using one or both tools, according to four different conditions. While pen & paper yielded a greater quantity of ideas, they fell short in generating a broader spectrum of idea categories or more original concepts. Using a tangible tool resulted in more elaborate proposals. Figurative tangibles appear to exhibit a greater affordance for divergent thinking compared to pen & paper, despite imposing a higher cognitive effort on participants.
期刊介绍:
Ergonomics, also known as human factors, is the scientific discipline that seeks to understand and improve human interactions with products, equipment, environments and systems. Drawing upon human biology, psychology, engineering and design, Ergonomics aims to develop and apply knowledge and techniques to optimise system performance, whilst protecting the health, safety and well-being of individuals involved. The attention of ergonomics extends across work, leisure and other aspects of our daily lives.
The journal Ergonomics is an international refereed publication, with a 60 year tradition of disseminating high quality research. Original submissions, both theoretical and applied, are invited from across the subject, including physical, cognitive, organisational and environmental ergonomics. Papers reporting the findings of research from cognate disciplines are also welcome, where these contribute to understanding equipment, tasks, jobs, systems and environments and the corresponding needs, abilities and limitations of people.
All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.