{"title":"电子竞技对身心参数的影响:非随机对照试验。","authors":"Halide Unuz, Berkiye Kirmizigil","doi":"10.23736/S0022-4707.25.16592-4","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>e-Sport is taking firm steps towards becoming the most popular sports field in the world with an increasing number of players and spectators. However, its popularity comes with negativity due to the physical and emotional stresses e-Sport create. Therefore, the study aims to investigate the effect of e-Sports on psychosomatic and physical parameters and to compare it with the control group.</p><p><strong>Methods: </strong>Within physical factors, pain and fatigue levels were assessed with Visual Analog Scale (VAS), presence of musculoskeletal pain was evaluated with Expanded Nordic Musculoskeletal Questionnaire (NMQ-E). International Physical Activity Short Form (IPAQ-SF) was used to assess physical activity and posture was examined with New York Posture Rating Scale (NYPRS) and Craniovertebral Angle (CVA) method. For psychosomatic factors, Depression Anxiety and Stress Scale 21 (DASS 21) was used to assess mental status and Pittsburgh Sleep Quality Index (PSQI) was used to evaluate sleep quality.</p><p><strong>Results: </strong>A highly significant difference was found in pain status in activity, sleep quality and posture analyzes of the groups (P≤0.01). Statistically significant differences were found in CVA, resting pain and fatigue levels, depression, anxiety, stress and physical activity values (P<0.05). Additionally in ENMQ, a statistically significant difference was found between groups in neck, hand and low back regions (P<0.05), but no significant differences were found in other body regions (P>0.05).</p><p><strong>Conclusions: </strong>Individuals who engage in digital gaming experience heightened levels of physical and psychosomatic stress.</p>","PeriodicalId":17013,"journal":{"name":"Journal of Sports Medicine and Physical Fitness","volume":" ","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2025-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The effects of e-Sports on physical and psychosomatic parameters: non-randomized controlled trials.\",\"authors\":\"Halide Unuz, Berkiye Kirmizigil\",\"doi\":\"10.23736/S0022-4707.25.16592-4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>e-Sport is taking firm steps towards becoming the most popular sports field in the world with an increasing number of players and spectators. However, its popularity comes with negativity due to the physical and emotional stresses e-Sport create. Therefore, the study aims to investigate the effect of e-Sports on psychosomatic and physical parameters and to compare it with the control group.</p><p><strong>Methods: </strong>Within physical factors, pain and fatigue levels were assessed with Visual Analog Scale (VAS), presence of musculoskeletal pain was evaluated with Expanded Nordic Musculoskeletal Questionnaire (NMQ-E). International Physical Activity Short Form (IPAQ-SF) was used to assess physical activity and posture was examined with New York Posture Rating Scale (NYPRS) and Craniovertebral Angle (CVA) method. For psychosomatic factors, Depression Anxiety and Stress Scale 21 (DASS 21) was used to assess mental status and Pittsburgh Sleep Quality Index (PSQI) was used to evaluate sleep quality.</p><p><strong>Results: </strong>A highly significant difference was found in pain status in activity, sleep quality and posture analyzes of the groups (P≤0.01). Statistically significant differences were found in CVA, resting pain and fatigue levels, depression, anxiety, stress and physical activity values (P<0.05). Additionally in ENMQ, a statistically significant difference was found between groups in neck, hand and low back regions (P<0.05), but no significant differences were found in other body regions (P>0.05).</p><p><strong>Conclusions: </strong>Individuals who engage in digital gaming experience heightened levels of physical and psychosomatic stress.</p>\",\"PeriodicalId\":17013,\"journal\":{\"name\":\"Journal of Sports Medicine and Physical Fitness\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2025-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Sports Medicine and Physical Fitness\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.23736/S0022-4707.25.16592-4\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"SPORT SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Sports Medicine and Physical Fitness","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.23736/S0022-4707.25.16592-4","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
The effects of e-Sports on physical and psychosomatic parameters: non-randomized controlled trials.
Background: e-Sport is taking firm steps towards becoming the most popular sports field in the world with an increasing number of players and spectators. However, its popularity comes with negativity due to the physical and emotional stresses e-Sport create. Therefore, the study aims to investigate the effect of e-Sports on psychosomatic and physical parameters and to compare it with the control group.
Methods: Within physical factors, pain and fatigue levels were assessed with Visual Analog Scale (VAS), presence of musculoskeletal pain was evaluated with Expanded Nordic Musculoskeletal Questionnaire (NMQ-E). International Physical Activity Short Form (IPAQ-SF) was used to assess physical activity and posture was examined with New York Posture Rating Scale (NYPRS) and Craniovertebral Angle (CVA) method. For psychosomatic factors, Depression Anxiety and Stress Scale 21 (DASS 21) was used to assess mental status and Pittsburgh Sleep Quality Index (PSQI) was used to evaluate sleep quality.
Results: A highly significant difference was found in pain status in activity, sleep quality and posture analyzes of the groups (P≤0.01). Statistically significant differences were found in CVA, resting pain and fatigue levels, depression, anxiety, stress and physical activity values (P<0.05). Additionally in ENMQ, a statistically significant difference was found between groups in neck, hand and low back regions (P<0.05), but no significant differences were found in other body regions (P>0.05).
Conclusions: Individuals who engage in digital gaming experience heightened levels of physical and psychosomatic stress.
期刊介绍:
The Journal of Sports Medicine and Physical Fitness publishes scientific papers relating to the area of the applied physiology, preventive medicine, sports medicine and traumatology, sports psychology. Manuscripts may be submitted in the form of editorials, original articles, review articles, case reports, special articles, letters to the Editor and guidelines.