Xinyuan Hu , Changyue Shi , Chuxiao Yang , Minghao Chen , Xiaoling Gu , Jiajun Ding , Jifa He , Jianping Fan
{"title":"纹理感知的三维高斯飞溅稀疏视图重建","authors":"Xinyuan Hu , Changyue Shi , Chuxiao Yang , Minghao Chen , Xiaoling Gu , Jiajun Ding , Jifa He , Jianping Fan","doi":"10.1016/j.asoc.2025.113530","DOIUrl":null,"url":null,"abstract":"<div><div>Recently, 3D Gaussian Splatting (3DGS) has achieved high rendering quality in Novel View Synthesis (NVS). However, as the number of input views decreases, 3DGS fails to recover the details of the captured 3D scene due to insufficient constraints. We find that the difficulty of Gaussian primitives to concentrate on texture-rich areas leads to this reconstruction degradation. To this end, we propose TA-GS, a texture-aware framework for sparse-view NVS tasks. Specifically, TA-GS introduces a Texture-Based Gaussian Migration strategy, which detects low-opacity Gaussian primitives and migrates them to texture-rich regions, improving the fidelity of texture representation. Additionally, we utilize the texture of depth maps and introduce a Depth Texture Alignment method to constrain the geometric structures. To prevent overfitting to sparse input views, TA-GS employs Phantom View Regularization to enrich texture information from additional phantom views. Extensive experiments demonstrate that our approach outperforms previous methods across a variety of datasets, including LLFF, Mip-NeRF360, DTU, and Blender.</div></div>","PeriodicalId":50737,"journal":{"name":"Applied Soft Computing","volume":"182 ","pages":"Article 113530"},"PeriodicalIF":7.2000,"publicationDate":"2025-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Texture-aware 3D Gaussian Splatting for sparse view reconstructions\",\"authors\":\"Xinyuan Hu , Changyue Shi , Chuxiao Yang , Minghao Chen , Xiaoling Gu , Jiajun Ding , Jifa He , Jianping Fan\",\"doi\":\"10.1016/j.asoc.2025.113530\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Recently, 3D Gaussian Splatting (3DGS) has achieved high rendering quality in Novel View Synthesis (NVS). However, as the number of input views decreases, 3DGS fails to recover the details of the captured 3D scene due to insufficient constraints. We find that the difficulty of Gaussian primitives to concentrate on texture-rich areas leads to this reconstruction degradation. To this end, we propose TA-GS, a texture-aware framework for sparse-view NVS tasks. Specifically, TA-GS introduces a Texture-Based Gaussian Migration strategy, which detects low-opacity Gaussian primitives and migrates them to texture-rich regions, improving the fidelity of texture representation. Additionally, we utilize the texture of depth maps and introduce a Depth Texture Alignment method to constrain the geometric structures. To prevent overfitting to sparse input views, TA-GS employs Phantom View Regularization to enrich texture information from additional phantom views. Extensive experiments demonstrate that our approach outperforms previous methods across a variety of datasets, including LLFF, Mip-NeRF360, DTU, and Blender.</div></div>\",\"PeriodicalId\":50737,\"journal\":{\"name\":\"Applied Soft Computing\",\"volume\":\"182 \",\"pages\":\"Article 113530\"},\"PeriodicalIF\":7.2000,\"publicationDate\":\"2025-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Applied Soft Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1568494625008415\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Soft Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1568494625008415","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Texture-aware 3D Gaussian Splatting for sparse view reconstructions
Recently, 3D Gaussian Splatting (3DGS) has achieved high rendering quality in Novel View Synthesis (NVS). However, as the number of input views decreases, 3DGS fails to recover the details of the captured 3D scene due to insufficient constraints. We find that the difficulty of Gaussian primitives to concentrate on texture-rich areas leads to this reconstruction degradation. To this end, we propose TA-GS, a texture-aware framework for sparse-view NVS tasks. Specifically, TA-GS introduces a Texture-Based Gaussian Migration strategy, which detects low-opacity Gaussian primitives and migrates them to texture-rich regions, improving the fidelity of texture representation. Additionally, we utilize the texture of depth maps and introduce a Depth Texture Alignment method to constrain the geometric structures. To prevent overfitting to sparse input views, TA-GS employs Phantom View Regularization to enrich texture information from additional phantom views. Extensive experiments demonstrate that our approach outperforms previous methods across a variety of datasets, including LLFF, Mip-NeRF360, DTU, and Blender.
期刊介绍:
Applied Soft Computing is an international journal promoting an integrated view of soft computing to solve real life problems.The focus is to publish the highest quality research in application and convergence of the areas of Fuzzy Logic, Neural Networks, Evolutionary Computing, Rough Sets and other similar techniques to address real world complexities.
Applied Soft Computing is a rolling publication: articles are published as soon as the editor-in-chief has accepted them. Therefore, the web site will continuously be updated with new articles and the publication time will be short.