青少年冲动特质与问题游戏行为之间情绪症状的中介作用。

IF 3.2 2区 心理学 Q2 PSYCHOLOGY, DEVELOPMENTAL
Guillem Fernández-Catalán, Marta Modrego-Alarcón, Noelia Sánchez-Pérez, Manuel Alcaraz-Iborra
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引用次数: 0

摘要

游戏是一项全球性的活动,其中青少年玩家数量最多。尽管一些研究已经表明了游戏的风险,但我们对电子游戏成瘾与导致青少年沉迷游戏的气质特征或行为(内化/外化)问题之间的联系知之甚少。本研究旨在建立并验证I/E问题在冲动性特质对青少年游戏成瘾影响中的中介作用模型。方法:本横断面研究纳入850名15-17岁西班牙青少年(53.88%为女孩)(M = 15.59, SD = 0.69),通过在线调查完成自我报告测量。使用网络游戏障碍量表对问题游戏进行评估。冲动性采用短版UPPS-P冲动行为量表进行测量,内化/外化问题采用优势与困难问卷进行评估。采用中介通径分析来评估主要目标。结果:青少年存在问题游戏行为;然而,只有0.12%的人符合游戏成瘾的诊断标准。具体的内化/外化问题(情绪/行为问题)和冲动特征(缺乏毅力/普遍紧迫感)都对游戏产生了直接影响。主要的发现是,较低水平的急迫性与较高水平的情绪症状相关,而情绪症状又与较高水平的问题游戏行为呈正相关。结论:本研究促进了我们对问题游戏行为及其与青少年气质特征和行为问题之间关系的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents

The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents

Introduction

Gaming is a global activity of which the largest number of players are adolescents. Although some studies have shown the risks of gaming, very little is known about the association between the proposed video game addiction and the temperamental traits or behavioral (internalizing/externalizing) problems that lead adolescents to problematic gaming. The objective of this study was to develop and validate a model that explains the mediation effect of I/E problems on the effect of impulsivity traits on adolescents' gaming addiction.

Methods

This cross-sectional study involved 850 Spanish adolescents (53.88% girls) aged 15–17 (M = 15.59, SD = 0.69) who completed self-report measures through an online survey. Problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. Impulsivity was measured through the Short version of the UPPS-P Impulsive Behavior Scale, and internalizing/externalizing problems were evaluated using The Strengths and Difficulties Questionnaire. Mediational path analysis was performed to assess the main objective.

Results

Problematic gaming behavior was observed among adolescents; however, only 0.12% met the diagnostic criteria for gaming addiction. Direct effects on gaming were obtained for both specific internalizing/externalizing problems (emotional/conduct problems) and impulsivity traits (lack of perseverance/general urgency). Main finding was that lower levels of general urgency, but not of any other impulsivity trait, were associated with higher levels of emotional symptoms that, in turn, were positively associated with higher levels of problematic gaming behavior.

Conclusion

This study generally advances our understanding of problematic gaming behavior and its relation with temperamental traits and behavioral problems in adolescence.

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来源期刊
Journal of Adolescence
Journal of Adolescence PSYCHOLOGY, DEVELOPMENTAL-
CiteScore
6.40
自引率
2.60%
发文量
123
期刊介绍: The Journal of Adolescence is an international, broad based, cross-disciplinary journal that addresses issues of professional and academic importance concerning development between puberty and the attainment of adult status within society. It provides a forum for all who are concerned with the nature of adolescence, whether involved in teaching, research, guidance, counseling, treatment, or other services. The aim of the journal is to encourage research and foster good practice through publishing both empirical and clinical studies as well as integrative reviews and theoretical advances.
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