Guillem Fernández-Catalán, Marta Modrego-Alarcón, Noelia Sánchez-Pérez, Manuel Alcaraz-Iborra
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The objective of this study was to develop and validate a model that explains the mediation effect of I/E problems on the effect of impulsivity traits on adolescents' gaming addiction.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>This cross-sectional study involved 850 Spanish adolescents (53.88% girls) aged 15–17 (<i>M</i> = 15.59, SD = 0.69) who completed self-report measures through an online survey. Problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. Impulsivity was measured through the Short version of the UPPS-P Impulsive Behavior Scale, and internalizing/externalizing problems were evaluated using The Strengths and Difficulties Questionnaire. Mediational path analysis was performed to assess the main objective.</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>Problematic gaming behavior was observed among adolescents; however, only 0.12% met the diagnostic criteria for gaming addiction. Direct effects on gaming were obtained for both specific internalizing/externalizing problems (emotional/conduct problems) and impulsivity traits (lack of perseverance/general urgency). Main finding was that lower levels of general urgency, but not of any other impulsivity trait, were associated with higher levels of emotional symptoms that, in turn, were positively associated with higher levels of problematic gaming behavior.</p>\n </section>\n \n <section>\n \n <h3> Conclusion</h3>\n \n <p>This study generally advances our understanding of problematic gaming behavior and its relation with temperamental traits and behavioral problems in adolescence.</p>\n </section>\n </div>","PeriodicalId":48397,"journal":{"name":"Journal of Adolescence","volume":"97 7","pages":"1991-2000"},"PeriodicalIF":3.2000,"publicationDate":"2025-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jad.70018","citationCount":"0","resultStr":"{\"title\":\"The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents\",\"authors\":\"Guillem Fernández-Catalán, Marta Modrego-Alarcón, Noelia Sánchez-Pérez, Manuel Alcaraz-Iborra\",\"doi\":\"10.1002/jad.70018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Introduction</h3>\\n \\n <p>Gaming is a global activity of which the largest number of players are adolescents. Although some studies have shown the risks of gaming, very little is known about the association between the proposed video game addiction and the temperamental traits or behavioral (internalizing/externalizing) problems that lead adolescents to problematic gaming. The objective of this study was to develop and validate a model that explains the mediation effect of I/E problems on the effect of impulsivity traits on adolescents' gaming addiction.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>This cross-sectional study involved 850 Spanish adolescents (53.88% girls) aged 15–17 (<i>M</i> = 15.59, SD = 0.69) who completed self-report measures through an online survey. Problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. Impulsivity was measured through the Short version of the UPPS-P Impulsive Behavior Scale, and internalizing/externalizing problems were evaluated using The Strengths and Difficulties Questionnaire. Mediational path analysis was performed to assess the main objective.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results</h3>\\n \\n <p>Problematic gaming behavior was observed among adolescents; however, only 0.12% met the diagnostic criteria for gaming addiction. Direct effects on gaming were obtained for both specific internalizing/externalizing problems (emotional/conduct problems) and impulsivity traits (lack of perseverance/general urgency). Main finding was that lower levels of general urgency, but not of any other impulsivity trait, were associated with higher levels of emotional symptoms that, in turn, were positively associated with higher levels of problematic gaming behavior.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Conclusion</h3>\\n \\n <p>This study generally advances our understanding of problematic gaming behavior and its relation with temperamental traits and behavioral problems in adolescence.</p>\\n </section>\\n </div>\",\"PeriodicalId\":48397,\"journal\":{\"name\":\"Journal of Adolescence\",\"volume\":\"97 7\",\"pages\":\"1991-2000\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2025-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jad.70018\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Adolescence\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/jad.70018\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"PSYCHOLOGY, DEVELOPMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Adolescence","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jad.70018","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, DEVELOPMENTAL","Score":null,"Total":0}
The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents
Introduction
Gaming is a global activity of which the largest number of players are adolescents. Although some studies have shown the risks of gaming, very little is known about the association between the proposed video game addiction and the temperamental traits or behavioral (internalizing/externalizing) problems that lead adolescents to problematic gaming. The objective of this study was to develop and validate a model that explains the mediation effect of I/E problems on the effect of impulsivity traits on adolescents' gaming addiction.
Methods
This cross-sectional study involved 850 Spanish adolescents (53.88% girls) aged 15–17 (M = 15.59, SD = 0.69) who completed self-report measures through an online survey. Problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. Impulsivity was measured through the Short version of the UPPS-P Impulsive Behavior Scale, and internalizing/externalizing problems were evaluated using The Strengths and Difficulties Questionnaire. Mediational path analysis was performed to assess the main objective.
Results
Problematic gaming behavior was observed among adolescents; however, only 0.12% met the diagnostic criteria for gaming addiction. Direct effects on gaming were obtained for both specific internalizing/externalizing problems (emotional/conduct problems) and impulsivity traits (lack of perseverance/general urgency). Main finding was that lower levels of general urgency, but not of any other impulsivity trait, were associated with higher levels of emotional symptoms that, in turn, were positively associated with higher levels of problematic gaming behavior.
Conclusion
This study generally advances our understanding of problematic gaming behavior and its relation with temperamental traits and behavioral problems in adolescence.
期刊介绍:
The Journal of Adolescence is an international, broad based, cross-disciplinary journal that addresses issues of professional and academic importance concerning development between puberty and the attainment of adult status within society. It provides a forum for all who are concerned with the nature of adolescence, whether involved in teaching, research, guidance, counseling, treatment, or other services. The aim of the journal is to encourage research and foster good practice through publishing both empirical and clinical studies as well as integrative reviews and theoretical advances.