评估支持ar的密室创作生态系统的可用性

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Pablo Gutiérrez-Sánchez, Pedro P. Gómez-Martín, Pedro A. González-Calero, Marco A. Gómez-Martín
{"title":"评估支持ar的密室创作生态系统的可用性","authors":"Pablo Gutiérrez-Sánchez,&nbsp;Pedro P. Gómez-Martín,&nbsp;Pedro A. González-Calero,&nbsp;Marco A. Gómez-Martín","doi":"10.1016/j.entcom.2025.100982","DOIUrl":null,"url":null,"abstract":"<div><div>The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces <span>EnigMachine Editor</span>, a web-based authoring tool for crafting augmented reality-enabled adventures inspired by treasure hunts and escape rooms. Designed for curators and hobbyists, it simplifies the generation of custom experiences without prior technical expertise, streamlining development compared to using traditional game engines directly.</div><div>The main objective of this work is to comprehensively evaluate the usability of <span>EnigMachine Editor</span> for non-technical users, alongside its ability to generate engaging game experiences. A game experience study was first conducted in which participants interacted with games from the platform and subsequently completed the Game Experience Questionnaire (GEQ). Next, two usability studies were conducted in which participants first completed a tutorial with Single Ease Questions (SEQ) after each exercise, and then a series of both short- and long-term tasks on the tool concluded with the System Usability Scale (SUS) questionnaire. The results obtained demonstrate that <span>EnigMachine Editor</span>is able to generate satisfactory experiences for museum visitors and highlight desirable usability properties, especially in the short-term test group.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100982"},"PeriodicalIF":2.4000,"publicationDate":"2025-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Evaluating usability for an AR-enabled escape room authoring ecosystem\",\"authors\":\"Pablo Gutiérrez-Sánchez,&nbsp;Pedro P. Gómez-Martín,&nbsp;Pedro A. González-Calero,&nbsp;Marco A. Gómez-Martín\",\"doi\":\"10.1016/j.entcom.2025.100982\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces <span>EnigMachine Editor</span>, a web-based authoring tool for crafting augmented reality-enabled adventures inspired by treasure hunts and escape rooms. Designed for curators and hobbyists, it simplifies the generation of custom experiences without prior technical expertise, streamlining development compared to using traditional game engines directly.</div><div>The main objective of this work is to comprehensively evaluate the usability of <span>EnigMachine Editor</span> for non-technical users, alongside its ability to generate engaging game experiences. A game experience study was first conducted in which participants interacted with games from the platform and subsequently completed the Game Experience Questionnaire (GEQ). Next, two usability studies were conducted in which participants first completed a tutorial with Single Ease Questions (SEQ) after each exercise, and then a series of both short- and long-term tasks on the tool concluded with the System Usability Scale (SUS) questionnaire. The results obtained demonstrate that <span>EnigMachine Editor</span>is able to generate satisfactory experiences for museum visitors and highlight desirable usability properties, especially in the short-term test group.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 100982\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2025-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S187595212500062X\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S187595212500062X","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

移动设备的日益普及,使得文化遗址的互动体验激增,丰富了游客的沉浸感。然而,为不同的环境和类型的创作者调整互动资源仍然是一个挑战。本文介绍了EnigMachine Editor,这是一个基于网络的创作工具,用于制作受寻宝和密室逃生启发的增强现实冒险。它专为策展人和游戏爱好者设计,无需事先掌握技术知识就可以简化定制体验的生成,与直接使用传统游戏引擎相比,它简化了开发过程。这项工作的主要目标是全面评估谜机编辑器对非技术用户的可用性,以及它产生引人入胜的游戏体验的能力。首先进行了一项游戏体验研究,参与者与平台上的游戏进行互动,随后完成游戏体验问卷(GEQ)。接下来,进行了两项可用性研究,参与者首先在每次练习后完成一份带有单一简单问题(SEQ)的教程,然后在工具上完成一系列短期和长期任务,最后完成系统可用性量表(SUS)问卷。所获得的结果表明,EnigMachine Editoris能够为博物馆游客产生满意的体验,并突出了理想的可用性属性,特别是在短期测试组中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating usability for an AR-enabled escape room authoring ecosystem
The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces EnigMachine Editor, a web-based authoring tool for crafting augmented reality-enabled adventures inspired by treasure hunts and escape rooms. Designed for curators and hobbyists, it simplifies the generation of custom experiences without prior technical expertise, streamlining development compared to using traditional game engines directly.
The main objective of this work is to comprehensively evaluate the usability of EnigMachine Editor for non-technical users, alongside its ability to generate engaging game experiences. A game experience study was first conducted in which participants interacted with games from the platform and subsequently completed the Game Experience Questionnaire (GEQ). Next, two usability studies were conducted in which participants first completed a tutorial with Single Ease Questions (SEQ) after each exercise, and then a series of both short- and long-term tasks on the tool concluded with the System Usability Scale (SUS) questionnaire. The results obtained demonstrate that EnigMachine Editoris able to generate satisfactory experiences for museum visitors and highlight desirable usability properties, especially in the short-term test group.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信