Gokce Leblebici, Eylul Pinar Kısa, Ela Tarakci, Iremnur Gunhan, Emine Nur Yenici, Ozgur Kasapcopur
{"title":"游戏化远程康复治疗少关节幼年特发性关节炎:一项随机对照单盲试验","authors":"Gokce Leblebici, Eylul Pinar Kısa, Ela Tarakci, Iremnur Gunhan, Emine Nur Yenici, Ozgur Kasapcopur","doi":"10.1111/1756-185X.70342","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Introduction</h3>\n \n <p>This study aimed to investigate the effect of the 6-week gamified exercise program, delivered via telerehabilitation, on pain, kinesiophobia, quality of life, and mobility in children with oligoarticular juvenile arthritis (JIA).</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>Forty children with oligoarticular JIA (mean age: 11.86 ± 3.79 years) were randomly divided into two groups: Group I received game-based exercises via a telerehabilitation protocol, while Group II followed a home exercise program. The Wong Baker Pain Scale, Tampa Kinesiophobia Scale (TKS) and Pediatric Quality of Life Inventory (PedsQL) 3.0 Arthritis Module were completed by the patients. Patients' joint range of motion (ROM) and walking speed were measured by a blinded physiotherapist. The gamified exercises in the telerehabilitation program were supervised by another physiotherapist via WhatsApp video calls three times a week. Additionally, the exercise program was scheduled in the patients' calendars using Google Fit to provide reminders.</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>There was a significant improvement in the ROM, walking speed, pain, kinesiophobia, and quality of life in the telerehabilitation group (<i>p</i> < 0.05). After the intervention, the telerehabilitation group showed greater improvements compared to the control group in hip and ankle ROM values, walking speed, and quality of life scores for ages 13–18 (<i>p</i> < 0.05).</p>\n </section>\n \n <section>\n \n <h3> Conclusion</h3>\n \n <p>The 6-week gamified telerehabilitation program reduced pain symptoms and kinesiophobia behaviors while improving the participants' quality of life and mobility.</p>\n </section>\n \n <section>\n \n <h3> Trial Registration</h3>\n \n <p>ClinicalTrials.gov NCT05837247</p>\n </section>\n </div>","PeriodicalId":14330,"journal":{"name":"International Journal of Rheumatic Diseases","volume":"28 7","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2025-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamified Telerehabilitation in Oligoarticular Juvenile Idiopathic Arthritis: A Randomized Controlled, Single-Blind Trial\",\"authors\":\"Gokce Leblebici, Eylul Pinar Kısa, Ela Tarakci, Iremnur Gunhan, Emine Nur Yenici, Ozgur Kasapcopur\",\"doi\":\"10.1111/1756-185X.70342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Introduction</h3>\\n \\n <p>This study aimed to investigate the effect of the 6-week gamified exercise program, delivered via telerehabilitation, on pain, kinesiophobia, quality of life, and mobility in children with oligoarticular juvenile arthritis (JIA).</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>Forty children with oligoarticular JIA (mean age: 11.86 ± 3.79 years) were randomly divided into two groups: Group I received game-based exercises via a telerehabilitation protocol, while Group II followed a home exercise program. The Wong Baker Pain Scale, Tampa Kinesiophobia Scale (TKS) and Pediatric Quality of Life Inventory (PedsQL) 3.0 Arthritis Module were completed by the patients. Patients' joint range of motion (ROM) and walking speed were measured by a blinded physiotherapist. The gamified exercises in the telerehabilitation program were supervised by another physiotherapist via WhatsApp video calls three times a week. Additionally, the exercise program was scheduled in the patients' calendars using Google Fit to provide reminders.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results</h3>\\n \\n <p>There was a significant improvement in the ROM, walking speed, pain, kinesiophobia, and quality of life in the telerehabilitation group (<i>p</i> < 0.05). After the intervention, the telerehabilitation group showed greater improvements compared to the control group in hip and ankle ROM values, walking speed, and quality of life scores for ages 13–18 (<i>p</i> < 0.05).</p>\\n </section>\\n \\n <section>\\n \\n <h3> Conclusion</h3>\\n \\n <p>The 6-week gamified telerehabilitation program reduced pain symptoms and kinesiophobia behaviors while improving the participants' quality of life and mobility.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Trial Registration</h3>\\n \\n <p>ClinicalTrials.gov NCT05837247</p>\\n </section>\\n </div>\",\"PeriodicalId\":14330,\"journal\":{\"name\":\"International Journal of Rheumatic Diseases\",\"volume\":\"28 7\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Rheumatic Diseases\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/1756-185X.70342\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"RHEUMATOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Rheumatic Diseases","FirstCategoryId":"3","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/1756-185X.70342","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"RHEUMATOLOGY","Score":null,"Total":0}
Gamified Telerehabilitation in Oligoarticular Juvenile Idiopathic Arthritis: A Randomized Controlled, Single-Blind Trial
Introduction
This study aimed to investigate the effect of the 6-week gamified exercise program, delivered via telerehabilitation, on pain, kinesiophobia, quality of life, and mobility in children with oligoarticular juvenile arthritis (JIA).
Methods
Forty children with oligoarticular JIA (mean age: 11.86 ± 3.79 years) were randomly divided into two groups: Group I received game-based exercises via a telerehabilitation protocol, while Group II followed a home exercise program. The Wong Baker Pain Scale, Tampa Kinesiophobia Scale (TKS) and Pediatric Quality of Life Inventory (PedsQL) 3.0 Arthritis Module were completed by the patients. Patients' joint range of motion (ROM) and walking speed were measured by a blinded physiotherapist. The gamified exercises in the telerehabilitation program were supervised by another physiotherapist via WhatsApp video calls three times a week. Additionally, the exercise program was scheduled in the patients' calendars using Google Fit to provide reminders.
Results
There was a significant improvement in the ROM, walking speed, pain, kinesiophobia, and quality of life in the telerehabilitation group (p < 0.05). After the intervention, the telerehabilitation group showed greater improvements compared to the control group in hip and ankle ROM values, walking speed, and quality of life scores for ages 13–18 (p < 0.05).
Conclusion
The 6-week gamified telerehabilitation program reduced pain symptoms and kinesiophobia behaviors while improving the participants' quality of life and mobility.
期刊介绍:
The International Journal of Rheumatic Diseases (formerly APLAR Journal of Rheumatology) is the official journal of the Asia Pacific League of Associations for Rheumatology. The Journal accepts original articles on clinical or experimental research pertinent to the rheumatic diseases, work on connective tissue diseases and other immune and allergic disorders. The acceptance criteria for all papers are the quality and originality of the research and its significance to our readership. Except where otherwise stated, manuscripts are peer reviewed by two anonymous reviewers and the Editor.