{"title":"一种有趣的体验抽样方法,使用智能手表和表情包来报告情绪","authors":"Shota Watanabe , Gaku Kutsuzawa , Yoshiyuki Kobayashi , Kohei Matsumura","doi":"10.1016/j.entcom.2025.100984","DOIUrl":null,"url":null,"abstract":"<div><div>Understanding daily emotional fluctuations has many benefits, and the Experience Sampling Method can be used to assess daily emotions. However, this method requires frequent reporting throughout the day, making continuous reporting difficult, and a simpler reporting method is required. Therefore, this study proposed a simple Experience Sampling Method using emojis and smartwatches in a playful way. To examine the usefulness of the proposed method, we conducted a 14-day survey on daily emotional fluctuations using the proposed method and the conventional text-based Experience Sampling Method and compared their reporting rates. The results showed that the proposed method had a significantly higher reporting rate than the conventional method. The new ESM method developed in this study can easily capture emotional fluctuations and is expected to be used for the evaluation and analysis of emotional states and user experiences in daily life.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100984"},"PeriodicalIF":2.4000,"publicationDate":"2025-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A playful experience sampling method to report emotions using smartwatches and emojis\",\"authors\":\"Shota Watanabe , Gaku Kutsuzawa , Yoshiyuki Kobayashi , Kohei Matsumura\",\"doi\":\"10.1016/j.entcom.2025.100984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Understanding daily emotional fluctuations has many benefits, and the Experience Sampling Method can be used to assess daily emotions. However, this method requires frequent reporting throughout the day, making continuous reporting difficult, and a simpler reporting method is required. Therefore, this study proposed a simple Experience Sampling Method using emojis and smartwatches in a playful way. To examine the usefulness of the proposed method, we conducted a 14-day survey on daily emotional fluctuations using the proposed method and the conventional text-based Experience Sampling Method and compared their reporting rates. The results showed that the proposed method had a significantly higher reporting rate than the conventional method. The new ESM method developed in this study can easily capture emotional fluctuations and is expected to be used for the evaluation and analysis of emotional states and user experiences in daily life.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 100984\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2025-07-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125000643\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000643","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
A playful experience sampling method to report emotions using smartwatches and emojis
Understanding daily emotional fluctuations has many benefits, and the Experience Sampling Method can be used to assess daily emotions. However, this method requires frequent reporting throughout the day, making continuous reporting difficult, and a simpler reporting method is required. Therefore, this study proposed a simple Experience Sampling Method using emojis and smartwatches in a playful way. To examine the usefulness of the proposed method, we conducted a 14-day survey on daily emotional fluctuations using the proposed method and the conventional text-based Experience Sampling Method and compared their reporting rates. The results showed that the proposed method had a significantly higher reporting rate than the conventional method. The new ESM method developed in this study can easily capture emotional fluctuations and is expected to be used for the evaluation and analysis of emotional states and user experiences in daily life.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.