在虚拟世界的同步协作游戏设计中支持学习:技术和教学考虑之间的协同作用

Yu Xia , Shulong Yan , Mengying Jiang , Zipporah Brown
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引用次数: 0

摘要

在线协作一直存在于我们的生活中,虚拟世界中的协作学习也是如此。然而,很少有研究关注这种类型的协作学习环境,我们有助于理解在这种环境下支持协作学习的技术基础设施和教学策略。从社会物质的角度,我们讨论了在虚拟学习环境中支持协作设计的四个基本考虑因素:社会人工制品、团结性、同步性和多层次参与。案例是从2023年夏天提供的虚拟创客空间中选择的,以说明技术和教学的纠缠。然后我们详细讨论与这些维度相关的技术和教学方面的考虑。我们的框架为有兴趣在虚拟世界中提供或研究协作学习的教育工作者和研究人员提供了具体的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations
Online collaboration has been ever present in our life and the same goes with collaborative learning in virtual worlds. However, little research has zoomed in on this type of collaborative learning context and we contribute to the understanding of technological infrastructure and pedagogical strategies to support collaborative learning in such a context. Taking a socio-material lens, we discuss four essential considerations in supporting collaborative design in virtual learning environments: social artifacts, togetherness, synchronicity, and multilevel participation. Cases were selected from a virtual makerspace offered in the summer of 2023 to illustrate the entanglement of technology and pedagogy. We then discuss in detail the technological and pedagogical considerations associated with these dimensions. Our framework provides concrete guidance for educators and researchers who are interested in offering or researching collaborative learning in virtual worlds.
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