{"title":"用于生成具有精细控制特征空间的多维3D对象的工具箱:Quaddle 2.0。","authors":"Xuan Wen, Leo Malchin, Thilo Womelsdorf","doi":"10.3758/s13428-025-02736-w","DOIUrl":null,"url":null,"abstract":"<p><p>Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.</p>","PeriodicalId":8717,"journal":{"name":"Behavior Research Methods","volume":"57 8","pages":"219"},"PeriodicalIF":4.6000,"publicationDate":"2025-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12226688/pdf/","citationCount":"0","resultStr":"{\"title\":\"A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0.\",\"authors\":\"Xuan Wen, Leo Malchin, Thilo Womelsdorf\",\"doi\":\"10.3758/s13428-025-02736-w\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.</p>\",\"PeriodicalId\":8717,\"journal\":{\"name\":\"Behavior Research Methods\",\"volume\":\"57 8\",\"pages\":\"219\"},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2025-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12226688/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Behavior Research Methods\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.3758/s13428-025-02736-w\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behavior Research Methods","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.3758/s13428-025-02736-w","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0.
Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.
期刊介绍:
Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.