从像素到规划:无标度主动推理。

IF 3
Frontiers in network physiology Pub Date : 2025-06-18 eCollection Date: 2025-01-01 DOI:10.3389/fnetp.2025.1521963
Karl Friston, Conor Heins, Tim Verbelen, Lancelot Da Costa, Tommaso Salvatori, Dimitrije Markovic, Alexander Tschantz, Magnus Koudahl, Christopher Buckley, Thomas Parr
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引用次数: 0

摘要

本文描述了一种离散状态空间模型及其生成建模方法。该模型概括了部分观察到的马尔可夫决策过程,将路径作为潜在变量,使其适合于动态环境中的主动推理和学习。具体来说,我们使用重整化群来考虑深层形式或层次形式。由此产生的重归一化生成模型(RGM)可以看作是深度卷积神经网络的离散同调或广义运动坐标下的连续状态空间模型。通过构建,这些尺度不变的模型可以用来学习空间和时间上的组合性,提供路径或轨道的模型:即增加时间深度和流动性的事件。本技术说明说明了如何使用一系列应用程序自动发现、学习和部署rgm。我们从图像分类开始,然后考虑电影和音乐的压缩和生成。最后,我们将同样的变分原则应用到雅达利类游戏的学习中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From pixels to planning: scale-free active inference.

This paper describes a discrete state-space model and accompanying methods for generative modeling. This model generalizes partially observed Markov decision processes to include paths as latent variables, rendering it suitable for active inference and learning in a dynamic setting. Specifically, we consider deep or hierarchical forms using the renormalization group. The ensuing renormalizing generative models (RGM) can be regarded as discrete homologs of deep convolutional neural networks or continuous state-space models in generalized coordinates of motion. By construction, these scale-invariant models can be used to learn compositionality over space and time, furnishing models of paths or orbits: that is, events of increasing temporal depth and itinerancy. This technical note illustrates the automatic discovery, learning, and deployment of RGMs using a series of applications. We start with image classification and then consider the compression and generation of movies and music. Finally, we apply the same variational principles to the learning of Atari-like games.

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CiteScore
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