{"title":"非人类的化身更有吸引力吗?虚拟化身类型对虚拟世界满意度和参与度的影响","authors":"Kang Lin, Shuiqing Yang, Daoyou Wu, Yu Guo","doi":"10.1016/j.chb.2025.108740","DOIUrl":null,"url":null,"abstract":"<div><div>The emerging Metaverse allows users to select different types of avatars for social interactions. The mechanism of how the avatar types including humanlike and non-humanlike avatars may influence user behaviour with in metaverse is still unknown. Based on the Proteus effect framework, this research examines the underlying mechanisms through which avatar types influences metaverse satisfaction and participation within the metaverse. A research model was developed and empirical tested using a mixed-methods approach. The results revealed that avatar types have a positive impact on user identification, which subsequently enhances both metaverse satisfaction and participation. No significant relationship was found between avatar types and social psychological distance. However, social psychological distance was found to significantly influence both metaverse satisfaction and participation. Furthermore, user identification and social psychological distance jointly mediate the impacts of avatar types on metaverse outcomes. Notably, the mediation effect was stronger in work-related settings. The current research offers both practical and theoretical implications.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108740"},"PeriodicalIF":9.0000,"publicationDate":"2025-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Does non-humanlike avatar more attractive? The impacts of avatar types on metaverse satisfaction and participation\",\"authors\":\"Kang Lin, Shuiqing Yang, Daoyou Wu, Yu Guo\",\"doi\":\"10.1016/j.chb.2025.108740\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The emerging Metaverse allows users to select different types of avatars for social interactions. The mechanism of how the avatar types including humanlike and non-humanlike avatars may influence user behaviour with in metaverse is still unknown. Based on the Proteus effect framework, this research examines the underlying mechanisms through which avatar types influences metaverse satisfaction and participation within the metaverse. A research model was developed and empirical tested using a mixed-methods approach. The results revealed that avatar types have a positive impact on user identification, which subsequently enhances both metaverse satisfaction and participation. No significant relationship was found between avatar types and social psychological distance. However, social psychological distance was found to significantly influence both metaverse satisfaction and participation. Furthermore, user identification and social psychological distance jointly mediate the impacts of avatar types on metaverse outcomes. Notably, the mediation effect was stronger in work-related settings. The current research offers both practical and theoretical implications.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"172 \",\"pages\":\"Article 108740\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2025-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563225001876\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001876","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Does non-humanlike avatar more attractive? The impacts of avatar types on metaverse satisfaction and participation
The emerging Metaverse allows users to select different types of avatars for social interactions. The mechanism of how the avatar types including humanlike and non-humanlike avatars may influence user behaviour with in metaverse is still unknown. Based on the Proteus effect framework, this research examines the underlying mechanisms through which avatar types influences metaverse satisfaction and participation within the metaverse. A research model was developed and empirical tested using a mixed-methods approach. The results revealed that avatar types have a positive impact on user identification, which subsequently enhances both metaverse satisfaction and participation. No significant relationship was found between avatar types and social psychological distance. However, social psychological distance was found to significantly influence both metaverse satisfaction and participation. Furthermore, user identification and social psychological distance jointly mediate the impacts of avatar types on metaverse outcomes. Notably, the mediation effect was stronger in work-related settings. The current research offers both practical and theoretical implications.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.