{"title":"基于欧拉的分段线性构造界面直接强迫浸入边界法","authors":"Spencer Schwartz, Yue Ling","doi":"10.1016/j.compfluid.2025.106727","DOIUrl":null,"url":null,"abstract":"<div><div>We present a novel Eulerian-based Immersed Reconstructed Boundary Method (IRBM) for resolving fluid interactions with moving solids. The immersed solid body is represented by a scalar field of solid volume fraction, and the motion of the solid is achieved by advecting the solid volume fraction. The solid–fluid interface is reconstructed using the piecewise linear interface construction (PLIC), and the penalty force is applied at the centroid of the reconstructed interface using an iterative multi-direct forcing approach, to ensure the no-slip boundary condition. This method is implemented in the open-source solver <em>Basilisk</em>, which uses an adaptive quadtree/octree mesh for spatial discretization. The method is validated through simulations of several 2D and 3D test cases, including 2D flow over stationary and oscillating cylinders and 3D flow over a stationary sphere. The simulation results are compared with previous experiments, simulations using body-fitted meshes, and other numerical methods on non-conforming meshes, such as the immersed boundary method and embedded boundary method, showing good agreement in all cases tested.</div></div>","PeriodicalId":287,"journal":{"name":"Computers & Fluids","volume":"299 ","pages":"Article 106727"},"PeriodicalIF":3.0000,"publicationDate":"2025-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Eulerian-based immersed boundary method using direct forcing on piecewise linear constructed interface\",\"authors\":\"Spencer Schwartz, Yue Ling\",\"doi\":\"10.1016/j.compfluid.2025.106727\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>We present a novel Eulerian-based Immersed Reconstructed Boundary Method (IRBM) for resolving fluid interactions with moving solids. The immersed solid body is represented by a scalar field of solid volume fraction, and the motion of the solid is achieved by advecting the solid volume fraction. The solid–fluid interface is reconstructed using the piecewise linear interface construction (PLIC), and the penalty force is applied at the centroid of the reconstructed interface using an iterative multi-direct forcing approach, to ensure the no-slip boundary condition. This method is implemented in the open-source solver <em>Basilisk</em>, which uses an adaptive quadtree/octree mesh for spatial discretization. The method is validated through simulations of several 2D and 3D test cases, including 2D flow over stationary and oscillating cylinders and 3D flow over a stationary sphere. The simulation results are compared with previous experiments, simulations using body-fitted meshes, and other numerical methods on non-conforming meshes, such as the immersed boundary method and embedded boundary method, showing good agreement in all cases tested.</div></div>\",\"PeriodicalId\":287,\"journal\":{\"name\":\"Computers & Fluids\",\"volume\":\"299 \",\"pages\":\"Article 106727\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2025-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Fluids\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0045793025001872\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Fluids","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0045793025001872","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
An Eulerian-based immersed boundary method using direct forcing on piecewise linear constructed interface
We present a novel Eulerian-based Immersed Reconstructed Boundary Method (IRBM) for resolving fluid interactions with moving solids. The immersed solid body is represented by a scalar field of solid volume fraction, and the motion of the solid is achieved by advecting the solid volume fraction. The solid–fluid interface is reconstructed using the piecewise linear interface construction (PLIC), and the penalty force is applied at the centroid of the reconstructed interface using an iterative multi-direct forcing approach, to ensure the no-slip boundary condition. This method is implemented in the open-source solver Basilisk, which uses an adaptive quadtree/octree mesh for spatial discretization. The method is validated through simulations of several 2D and 3D test cases, including 2D flow over stationary and oscillating cylinders and 3D flow over a stationary sphere. The simulation results are compared with previous experiments, simulations using body-fitted meshes, and other numerical methods on non-conforming meshes, such as the immersed boundary method and embedded boundary method, showing good agreement in all cases tested.
期刊介绍:
Computers & Fluids is multidisciplinary. The term ''fluid'' is interpreted in the broadest sense. Hydro- and aerodynamics, high-speed and physical gas dynamics, turbulence and flow stability, multiphase flow, rheology, tribology and fluid-structure interaction are all of interest, provided that computer technique plays a significant role in the associated studies or design methodology.