通过以用户为中心的设计方法,优化移动健康应用程序的用户体验(UX)和界面(UI),以帮助烧伤(BurnCORE)的恢复

Q3 Medicine
Barclay T. Stewart , Kyler Menge , T.Varugis Kurien , Caitlin Orton , Rebecca Estrada , Gretchen Carrougher , Callie Thompson , Gary Hsieh , Tam N. Pham
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引用次数: 0

摘要

通过移动应用程序(app)提供的预期指导可以在烧伤患者的早期恢复阶段为他们提供支持。我们试图创建一个原型应用程序(烧伤连接和恢复- BurnCORE),以补充烧伤中心提供的护理,并作为向烧伤幸存者社区的过渡。我们采用以用户为中心的设计(UCD)方法,与不同的烧伤护理和技术利益相关者(例如,患者、护理人员、临床医生、软件工程师)合作,确定关键内容、功能和界面偏好。UCD是一个迭代的设计过程,一个多学科的应用程序设计团队从未来的最终用户那里接收反馈,以提高对用户需求的理解,用户体验(UX)的最佳特征,以及用户应用程序界面考虑(UI)。我们根据UCD的阶段来执行它:第一阶段——社区咨询以获得基础灵感;第二阶段——对患者、其护理人员和临床医生进行认知访谈,以确定关键内容和特征;第三阶段——使用低保真原型与利益相关者进行迭代式共同设计。第一阶段的参与者建议我们关注烧伤恢复的时间线和领域知识的关键差距,促进自我代理和动机的策略,消除使用烧伤特定资源的障碍,并选择旨在改善用户体验的问题。利益相关者推荐了几个主要的应用功能:了解最初的燃烧体验,可视化恢复,以及日常/每周任务的习惯化。迭代涉众反馈的例子包括添加恢复性能跟踪、受监控的社区聊天功能,以及随着时间推移可视化恢复的更好方法。UCD允许我们确认重要的烧钱恢复领域,定义有价值的功能,并从利益相关者那里获得关键的UX/UI功能,以优化应用粘性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing the user-experience (UX) and −interface (UI) of a mHealth application to aid recovery from burn injury (BurnCORE) through a user-centered design approach
Anticipatory guidance delivered via a mobile application (app) can support people with burn injury during the early recovery period. We sought to create a prototype app (Burn Connect and Recover – BurnCORE) to complement care provided at burn centers and serve as a transition to the burn survivorship community. We employed a user-centered design (UCD) approach in collaboration with a diverse group of burn care and technology stakeholders (e.g., patients, carers, clinicians, software engineers) to determine key content, functions, and interface preferences. UCD is an iterative design process where a multi-disciplinary team of application designers receive feedback from future end-users to improve understanding of user requirements, optimal features of user experience (UX), and user-app interface considerations (UI). We performed UCD according to its phases: Phase I--community advisory for foundational inspiration; Phase II--cognitive interviews with patients, their carers, and clinicians to determine key content and features; and Phase III--iterative co-design with stakeholders using low-fidelity prototypes. Participants in Phase I suggested that we focus on key gaps in knowledge of the timeline and domains of burn recovery, strategies to promote self-agency and motivation, eliminating barriers to using burn-specific resources, and select issues that aimed to improve UX. Stakeholders recommended several major application features: understanding the initial burn experience, visualizing recovery, and habituation of daily/weekly tasks. Examples of iterative stakeholder feedback include addition of recovery performance tracking, monitored community chat functions, and better ways to visualize recovery over time. UCD allowed us to confirm important burn recovery domains, define valuable features, and elicit from stakeholders key UX/UI features to optimize app engagement.
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CiteScore
1.20
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