Qiqi Huang , Katarzyna Stawarz , Linqi Zhao , Shuya Yang , Wenyu Xie , Fanghao Song , Hantao Liu
{"title":"跨模态可塑性原理在听觉训练中的应用","authors":"Qiqi Huang , Katarzyna Stawarz , Linqi Zhao , Shuya Yang , Wenyu Xie , Fanghao Song , Hantao Liu","doi":"10.1016/j.ijhcs.2025.103570","DOIUrl":null,"url":null,"abstract":"<div><div>Research indicates that a significant number of individuals are in a suboptimal auditory health state, yet their auditory function can potentially be improved through auditory training. To raise awareness of auditory health issues, auditory training apps should provide effective yet accessible training methods alongside engaging mechanisms that motivate users to adopt and sustain auditory training habits, ultimately facilitating self-directed auditory health management. Current auditory training apps overlook the importance of user needs and motivation, as well as the relationship between the two, leading to low engagement and retention rates. We document the specific needs of both normal-hearing and mildly hearing-impaired users and analyze physiological data collected during auditory training tasks. Through lab experiment study, we provide quantitative evidence supporting the effectiveness of the auditory training method used in this study. The findings indicate that audiovisual-based auditory training contributes to improved auditory performance. Building on these insights, we develop an auditory training app prototype that integrates gamification and narrative design into the auditory training app prototype, and examine their impact on user motivation and engagement. Furthermore, based on the results, we propose design recommendations for future auditory training app development, emphasizing the need to align training effectiveness with user motivation and engagement strategies.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"203 ","pages":"Article 103570"},"PeriodicalIF":5.1000,"publicationDate":"2025-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Applying cross-modal plasticity principles in auditory training applications\",\"authors\":\"Qiqi Huang , Katarzyna Stawarz , Linqi Zhao , Shuya Yang , Wenyu Xie , Fanghao Song , Hantao Liu\",\"doi\":\"10.1016/j.ijhcs.2025.103570\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Research indicates that a significant number of individuals are in a suboptimal auditory health state, yet their auditory function can potentially be improved through auditory training. To raise awareness of auditory health issues, auditory training apps should provide effective yet accessible training methods alongside engaging mechanisms that motivate users to adopt and sustain auditory training habits, ultimately facilitating self-directed auditory health management. Current auditory training apps overlook the importance of user needs and motivation, as well as the relationship between the two, leading to low engagement and retention rates. We document the specific needs of both normal-hearing and mildly hearing-impaired users and analyze physiological data collected during auditory training tasks. Through lab experiment study, we provide quantitative evidence supporting the effectiveness of the auditory training method used in this study. The findings indicate that audiovisual-based auditory training contributes to improved auditory performance. Building on these insights, we develop an auditory training app prototype that integrates gamification and narrative design into the auditory training app prototype, and examine their impact on user motivation and engagement. Furthermore, based on the results, we propose design recommendations for future auditory training app development, emphasizing the need to align training effectiveness with user motivation and engagement strategies.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"203 \",\"pages\":\"Article 103570\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925001272\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925001272","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Applying cross-modal plasticity principles in auditory training applications
Research indicates that a significant number of individuals are in a suboptimal auditory health state, yet their auditory function can potentially be improved through auditory training. To raise awareness of auditory health issues, auditory training apps should provide effective yet accessible training methods alongside engaging mechanisms that motivate users to adopt and sustain auditory training habits, ultimately facilitating self-directed auditory health management. Current auditory training apps overlook the importance of user needs and motivation, as well as the relationship between the two, leading to low engagement and retention rates. We document the specific needs of both normal-hearing and mildly hearing-impaired users and analyze physiological data collected during auditory training tasks. Through lab experiment study, we provide quantitative evidence supporting the effectiveness of the auditory training method used in this study. The findings indicate that audiovisual-based auditory training contributes to improved auditory performance. Building on these insights, we develop an auditory training app prototype that integrates gamification and narrative design into the auditory training app prototype, and examine their impact on user motivation and engagement. Furthermore, based on the results, we propose design recommendations for future auditory training app development, emphasizing the need to align training effectiveness with user motivation and engagement strategies.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...