跨模态可塑性原理在听觉训练中的应用

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Qiqi Huang , Katarzyna Stawarz , Linqi Zhao , Shuya Yang , Wenyu Xie , Fanghao Song , Hantao Liu
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引用次数: 0

摘要

研究表明,有相当一部分人的听觉健康处于次优状态,但他们的听觉功能可以通过听觉训练得到改善。为了提高人们对听觉健康问题的认识,听觉训练应用程序应该提供有效且易于使用的训练方法,以及激励用户采用和维持听觉训练习惯的参与机制,最终促进自主听觉健康管理。当前的听觉训练应用忽视了用户需求和动机的重要性,以及两者之间的关系,导致用户粘性和留存率较低。我们记录了正常听力和轻度听力受损用户的特定需求,并分析了听觉训练任务中收集的生理数据。通过室内实验研究,我们提供了定量证据来支持本研究中使用的听觉训练方法的有效性。研究结果表明,基于视听的听觉训练有助于提高听觉表现。基于这些见解,我们开发了一个听觉训练应用原型,将游戏化和叙事设计整合到听觉训练应用原型中,并检查它们对用户动机和参与度的影响。此外,基于结果,我们提出了未来听觉训练应用开发的设计建议,强调需要将训练效果与用户动机和参与策略相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying cross-modal plasticity principles in auditory training applications
Research indicates that a significant number of individuals are in a suboptimal auditory health state, yet their auditory function can potentially be improved through auditory training. To raise awareness of auditory health issues, auditory training apps should provide effective yet accessible training methods alongside engaging mechanisms that motivate users to adopt and sustain auditory training habits, ultimately facilitating self-directed auditory health management. Current auditory training apps overlook the importance of user needs and motivation, as well as the relationship between the two, leading to low engagement and retention rates. We document the specific needs of both normal-hearing and mildly hearing-impaired users and analyze physiological data collected during auditory training tasks. Through lab experiment study, we provide quantitative evidence supporting the effectiveness of the auditory training method used in this study. The findings indicate that audiovisual-based auditory training contributes to improved auditory performance. Building on these insights, we develop an auditory training app prototype that integrates gamification and narrative design into the auditory training app prototype, and examine their impact on user motivation and engagement. Furthermore, based on the results, we propose design recommendations for future auditory training app development, emphasizing the need to align training effectiveness with user motivation and engagement strategies.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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