在恐高虚拟现实体验中加入多感官刺激的影响

IF 3.2 3区 心理学 Q1 PSYCHOLOGY, CLINICAL
José María Ribé-Viñes, José Gutiérrez-Maldonado, Zahra Zabolipour, Miriam Aguilar-Gil, Marta Ferrer-Garcia
{"title":"在恐高虚拟现实体验中加入多感官刺激的影响","authors":"José María Ribé-Viñes,&nbsp;José Gutiérrez-Maldonado,&nbsp;Zahra Zabolipour,&nbsp;Miriam Aguilar-Gil,&nbsp;Marta Ferrer-Garcia","doi":"10.1002/cpp.70107","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Introduction</h3>\n \n <p>The sense of presence (SP) is a critical factor in eliciting emotional responses during virtual reality exposure therapy (VRET) for treating anxiety disorders. Multisensory stimulation has been suggested as an effective method to enhance the SP in VR environments.</p>\n </section>\n \n <section>\n \n <h3> Objective</h3>\n \n <p>This study aims to investigate the relationship between SP and anxiety in a VR environment designed to simulate fear of heights (FoH). Specifically, it compares the levels of SP and anxiety experienced in multisensory (i.e., visual, auditory and tactile stimulation) versus bisensory (i.e., visual and auditory stimulation) virtual environments and examines the associations between SP and individual characteristics.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>A total of 162 participants were randomly assigned to one of two experimental conditions: bisensory virtual reality exposure (B-VRE; <i>n</i> = 85) and multisensory virtual reality exposure (M-VRE; <i>n</i> = 77). Differences in anxiety and SP between the two conditions were assessed using Student's <i>t</i>-tests. In addition, correlation, mediation and moderation analyses were conducted to explore the relationships between SP, anxiety, technological features and individual characteristics.</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>Correlation analyses revealed statistically significant relationships between SP and anxiety during VR exposure, as well as between SP and participants' demographic and personality characteristics. Furthermore, SP partially mediated the relationship between participants' baseline FoH and the anxiety they experienced in the VR environment. Finally, the addition of multisensory cues increased the SP experienced in the virtual scenario but did not significantly impact reported anxiety levels.</p>\n </section>\n \n <section>\n \n <h3> Conclusions</h3>\n \n <p>Incorporating multisensory feedback to enhance SP during VRET should be considered when designing VR systems for therapeutic use.</p>\n </section>\n \n <section>\n \n <h3> Summary</h3>\n \n <div>\n \n <ul>\n \n \n <li>Adding multisensory cues enhances users’ sense of presence in virtual environments.</li>\n \n \n <li>Sense of presence partially mediates the link between fear of heights and anxiety during VR exposure.</li>\n \n \n <li>Incorporating multisensory elements can improve the effectiveness of VR-based therapy.</li>\n </ul>\n </div>\n </section>\n </div>","PeriodicalId":10460,"journal":{"name":"Clinical psychology & psychotherapy","volume":"32 4","pages":""},"PeriodicalIF":3.2000,"publicationDate":"2025-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Impact of Adding Multisensory Stimulation to a Fear of Heights Virtual Reality Experience\",\"authors\":\"José María Ribé-Viñes,&nbsp;José Gutiérrez-Maldonado,&nbsp;Zahra Zabolipour,&nbsp;Miriam Aguilar-Gil,&nbsp;Marta Ferrer-Garcia\",\"doi\":\"10.1002/cpp.70107\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Introduction</h3>\\n \\n <p>The sense of presence (SP) is a critical factor in eliciting emotional responses during virtual reality exposure therapy (VRET) for treating anxiety disorders. Multisensory stimulation has been suggested as an effective method to enhance the SP in VR environments.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Objective</h3>\\n \\n <p>This study aims to investigate the relationship between SP and anxiety in a VR environment designed to simulate fear of heights (FoH). Specifically, it compares the levels of SP and anxiety experienced in multisensory (i.e., visual, auditory and tactile stimulation) versus bisensory (i.e., visual and auditory stimulation) virtual environments and examines the associations between SP and individual characteristics.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>A total of 162 participants were randomly assigned to one of two experimental conditions: bisensory virtual reality exposure (B-VRE; <i>n</i> = 85) and multisensory virtual reality exposure (M-VRE; <i>n</i> = 77). Differences in anxiety and SP between the two conditions were assessed using Student's <i>t</i>-tests. In addition, correlation, mediation and moderation analyses were conducted to explore the relationships between SP, anxiety, technological features and individual characteristics.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results</h3>\\n \\n <p>Correlation analyses revealed statistically significant relationships between SP and anxiety during VR exposure, as well as between SP and participants' demographic and personality characteristics. Furthermore, SP partially mediated the relationship between participants' baseline FoH and the anxiety they experienced in the VR environment. Finally, the addition of multisensory cues increased the SP experienced in the virtual scenario but did not significantly impact reported anxiety levels.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Conclusions</h3>\\n \\n <p>Incorporating multisensory feedback to enhance SP during VRET should be considered when designing VR systems for therapeutic use.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Summary</h3>\\n \\n <div>\\n \\n <ul>\\n \\n \\n <li>Adding multisensory cues enhances users’ sense of presence in virtual environments.</li>\\n \\n \\n <li>Sense of presence partially mediates the link between fear of heights and anxiety during VR exposure.</li>\\n \\n \\n <li>Incorporating multisensory elements can improve the effectiveness of VR-based therapy.</li>\\n </ul>\\n </div>\\n </section>\\n </div>\",\"PeriodicalId\":10460,\"journal\":{\"name\":\"Clinical psychology & psychotherapy\",\"volume\":\"32 4\",\"pages\":\"\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2025-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Clinical psychology & psychotherapy\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cpp.70107\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, CLINICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Clinical psychology & psychotherapy","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cpp.70107","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0

摘要

在虚拟现实暴露治疗(VRET)中,存在感(SP)是引发情绪反应的关键因素。多感官刺激被认为是增强虚拟现实环境下SP的有效方法。目的探讨恐高虚拟现实环境中SP与焦虑的关系。具体来说,它比较了在多感官(即视觉、听觉和触觉刺激)和双感官(即视觉和听觉刺激)虚拟环境中体验到的SP和焦虑水平,并研究了SP和个体特征之间的联系。方法共162名参与者被随机分配到两种实验条件之一:双感虚拟现实暴露(B-VRE);n = 85)和多感官虚拟现实暴露(M-VRE;n = 77)。使用学生t检验评估两种情况下焦虑和SP的差异。此外,通过相关分析、中介分析和调节分析,探讨焦虑、技术特征与个体特征之间的关系。结果相关分析显示,虚拟现实暴露中SP与焦虑、SP与受试者人口学特征和人格特征之间存在显著相关。此外,SP部分介导了参与者基线FoH与他们在VR环境中经历的焦虑之间的关系。最后,多感官线索的添加增加了虚拟场景中的SP体验,但对报告的焦虑水平没有显著影响。结论在设计治疗用VR系统时,应考虑采用多感官反馈来增强VRET期间的SP。添加多感官线索可以增强用户在虚拟环境中的存在感。临场感部分调解了VR暴露期间恐高和焦虑之间的联系。结合多感官元素可以提高基于vr的治疗的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Adding Multisensory Stimulation to a Fear of Heights Virtual Reality Experience

Introduction

The sense of presence (SP) is a critical factor in eliciting emotional responses during virtual reality exposure therapy (VRET) for treating anxiety disorders. Multisensory stimulation has been suggested as an effective method to enhance the SP in VR environments.

Objective

This study aims to investigate the relationship between SP and anxiety in a VR environment designed to simulate fear of heights (FoH). Specifically, it compares the levels of SP and anxiety experienced in multisensory (i.e., visual, auditory and tactile stimulation) versus bisensory (i.e., visual and auditory stimulation) virtual environments and examines the associations between SP and individual characteristics.

Methods

A total of 162 participants were randomly assigned to one of two experimental conditions: bisensory virtual reality exposure (B-VRE; n = 85) and multisensory virtual reality exposure (M-VRE; n = 77). Differences in anxiety and SP between the two conditions were assessed using Student's t-tests. In addition, correlation, mediation and moderation analyses were conducted to explore the relationships between SP, anxiety, technological features and individual characteristics.

Results

Correlation analyses revealed statistically significant relationships between SP and anxiety during VR exposure, as well as between SP and participants' demographic and personality characteristics. Furthermore, SP partially mediated the relationship between participants' baseline FoH and the anxiety they experienced in the VR environment. Finally, the addition of multisensory cues increased the SP experienced in the virtual scenario but did not significantly impact reported anxiety levels.

Conclusions

Incorporating multisensory feedback to enhance SP during VRET should be considered when designing VR systems for therapeutic use.

Summary

  • Adding multisensory cues enhances users’ sense of presence in virtual environments.
  • Sense of presence partially mediates the link between fear of heights and anxiety during VR exposure.
  • Incorporating multisensory elements can improve the effectiveness of VR-based therapy.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Clinical psychology & psychotherapy
Clinical psychology & psychotherapy PSYCHOLOGY, CLINICAL-
CiteScore
6.30
自引率
5.60%
发文量
106
期刊介绍: Clinical Psychology & Psychotherapy aims to keep clinical psychologists and psychotherapists up to date with new developments in their fields. The Journal will provide an integrative impetus both between theory and practice and between different orientations within clinical psychology and psychotherapy. Clinical Psychology & Psychotherapy will be a forum in which practitioners can present their wealth of expertise and innovations in order to make these available to a wider audience. Equally, the Journal will contain reports from researchers who want to address a larger clinical audience with clinically relevant issues and clinically valid research.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信