为虚拟世界设计社交沉浸式虚拟环境:以metabrary为例

Q1 Computer Science
Alberto CANNAVÒ, Giorgio ARRIGO, Alessandro VISCONTI, Federico De LORENZIS, Fabrizio LAMBERTI
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引用次数: 0

摘要

在过去的几年里,技术的快速进步导致了许多数字化方法的发展。在这方面,metaverse提供了3D持久的虚拟环境,可用于访问数字内容,虚拟会面,并执行一些专业和休闲任务。在支持虚拟世界的众多技术中,沉浸式虚拟现实(VR)发挥着主要作用,提供了高度互动的社交体验。尽管人们对这个领域的兴趣越来越浓厚,但是对于创建适合于虚拟世界的环境,还没有明确的设计指导方针。方法:本研究旨在通过对虚拟世界背景下沉浸式虚拟环境设计的最新研究,并提出如何在此背景下整合尖端技术,来推进这一领域的研究。具体而言,通过i)分析专注于沉浸式虚拟环境中人类行为的文献研究,ii)提取现有社交VR平台的共同特征,以及iii)与特定应用领域的专家进行访谈,确定了最佳实践。具体来说,本研究考虑为MetaLibrary创建一个新的虚拟环境,这是一个基于vr的社交平台,旨在将公共图书馆整合到虚拟世界中。对于虚拟环境(ve)的开发,已经确定了几个实现挑战和额外需求。在选择具体的尖端技术并将其纳入开发过程时考虑了这些因素。我们还进行了一项用户研究,以调查一些设计方面(即照明条件和场景布局的丰富性),因为可以选择不同的替代配置,因此无法从上述分析中得出明确的指示。本文报告的工作旨在弥合现有VR平台与该领域相关文献之间的差距,一方面,另一方面,通过报告一组用于构建满足用户期望和需求的社交虚拟环境的最佳实践,满足虚拟世界对沉浸式虚拟环境的需求。结果表明,精心设计的虚拟环境可以对用户体验和虚拟世界中的交互产生积极影响。从这项研究中获得的见解为为虚拟世界开发沉浸式虚拟环境提供了有价值的线索,以提供更有效和更吸引人的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary

Background

Over the last few years, the rapid advancement of technology has led to the development of many approaches to digitalization. In this respect, metaverse provides 3D persistent virtual environments that can be used to access digital content, meet virtually, and perform several professional and leisure tasks. Among the numerous technologies supporting the metaverse, immersive Virtual Reality (VR) plays a primary role and offers highly interactive social experiences. Despite growing interest in this area, there are no clear design guidelines for creating environments tailored to the metaverse.

Methods

This study seeks to advance research in this area by moving from state-of-the-art studies on the design of immersive virtual environments in the context of metaverse and proposing how to integrate cutting-edge technologies within this context. Specifically, the best practices were identified by i) analyzing literature studies focused on human behavior in immersive virtual environments, ii) extracting common features of existing social VR platforms, and iii) conducting interviews with experts in a specific application domain. Specifically, this study considered the creation of a new virtual environment for MetaLibrary, a VR-based social platform aimed at integrating public libraries into metaverse. Several implementation challenges and additional requirements have been identified for the development of virtual environments (VEs). These elements were considered in the selection of specific cutting-edge technologies and their integration into the development process. A user study was also conducted to investigate some design aspects (namely lighting conditions and richness of the scene layout) for which deriving clear indications from the above analysis was not possible because different alternative configurations could be chosen.

Results

The work reported in this paper seeks to bridge the gap between existing VR platforms and related literature in the field, on the one hand, and requirements regarding immersive virtual environments for the metaverse, on the other hand, by reporting a set of best practices which were used to build a social virtual environment that meets users' expectations and needs.

Conclusions

Results suggest that carefully designed virtual environments can positively affect user experience and interaction within metaverse. The insights gained from this study offer valuable cues for developing immersive virtual environments for the metaverse to deliver more effective and engaging experiences.
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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