动作和非动作电子游戏玩家的视觉短期记忆:关注短时间和长时间的延迟间隔。

IF 1.7 4区 心理学 Q3 PSYCHOLOGY
Andrea Pavan, Seyma Koc Yilmaz, Hulusi Kafaligonul, Julia Föcker, Mark W. Greenlee
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引用次数: 0

摘要

先前的研究表明,动作电子游戏玩家(AVGPs)在认知任务上的表现往往优于非动作电子游戏玩家(NAVGPs)。本研究比较了AVGPs与年龄和性别匹配的NAVGPs对运动方向的视觉短期记忆(VSTM)精度。参与者记住了随机点运动图(RDK)的方向,并在短时间(0.5秒)或长时间(3秒)延迟后再现了探测RDK的方向。初始训练确保所有参与者在单一刺激下达到预定的表现水平,avgp需要更少的训练块来满足这一标准。虽然在短延迟试验中没有明显的组间差异,但在涉及单一刺激的长延迟试验中,AVGPs的原始精度明显高于NAVGPs。然而,在标准混合模型估计的相应精度参数中,这一组差异没有达到显著性。为了研究记忆编码策略,我们采用了资源理性模型(RRM),该模型形式化了行为准确性和神经成本之间的权衡。模型估计表明,相对于编码过程中的行为收益,NAVGPs更重视神经成本,特别是在长延迟试验中,导致精度降低。相比之下,AVGPs更有效地分配内存资源,在更长的时间间隔内保持更高的精度。这些发现表明avgp采用了更有效的编码策略,可以根据任务需求动态调整资源分配。这项研究强调了资源理性模型在理解与动作视频游戏体验相关的认知表现差异方面的效用。未来的研究可以进一步探索这些策略如何在不同的认知领域中转化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Visual short-term memory in action and non-action video game players: A focus on short and long delay intervals

Visual short-term memory in action and non-action video game players: A focus on short and long delay intervals

Previous research suggests that action video game players (AVGPs) often outperform non-action video game players (NAVGPs) in cognitive tasks. This study compared the precision of visual short-term memory (VSTM) for motion direction between AVGPs and age- and gender-matched NAVGPs. Participants memorized the direction of random dot kinematograms (RDKs) presented sequentially (one to four per trial) and reproduced the direction of a probed RDK after either a short (0.5 s) or long (3 s) delay. Initial training ensured that all participants reached a predefined performance level with a single stimulus, with AVGPs requiring fewer training blocks to meet this criterion. While no significant group differences emerged at short delays, AVGPs showed significantly higher raw precision than NAVGPs in long-delay trials involving a single stimulus. However, this group difference did not reach significance in the corresponding precision parameter estimated by the Standard Mixture Model. To investigate memory-encoding strategies, we applied the resource-rational model (RRM), which formalizes the trade-off between behavioral accuracy and neural cost. Model estimates showed that NAVGPs placed greater weight on neural cost relative to behavioral benefits during encoding, particularly in long-delay trials, leading to reduced precision. In contrast, AVGPs allocated memory resources more efficiently, maintaining higher precision over extended intervals. These findings suggest that AVGPs adopt more effective encoding strategies, dynamically adjusting resource allocation to task demands. This study highlights the utility of resource-rational modeling for understanding cognitive performance differences linked to action video game experience. Future research could further explore how these strategies translate across different cognitive domains.

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来源期刊
CiteScore
3.60
自引率
17.60%
发文量
197
审稿时长
4-8 weeks
期刊介绍: The journal Attention, Perception, & Psychophysics is an official journal of the Psychonomic Society. It spans all areas of research in sensory processes, perception, attention, and psychophysics. Most articles published are reports of experimental work; the journal also presents theoretical, integrative, and evaluative reviews. Commentary on issues of importance to researchers appears in a special section of the journal. Founded in 1966 as Perception & Psychophysics, the journal assumed its present name in 2009.
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