一种针对超重青少年的自适应人工智能虚拟现实运动系统:随机对照试验

IF 58.7 1区 医学 Q1 BIOCHEMISTRY & MOLECULAR BIOLOGY
Jihong Wang, Yiming Qin, Qian Wu, Dian Zeng, Xiaojing Gao, Qinyi Wang, Zhen Li, Yueqiong Ni, Haoxuan Li, Ping Zhang, Jingyi Guo, Weizhi Ma, Mamatkasim Maitusun, Xufeng Jin, Minghong Chen, Liping Zhu, Qin Lu, Qiandi Chen, Yuna Wu, Chengxiang Lin, Rui Han, Di Cheng, Jiacheng Ni, Xiaochun Wang, Fangshu Yao, Jie Zhuang, Jun Xia, Dan Liu, Yuwei Lu, Piao Kang, Shujie Yu, Anran Chen, Ying Zhang, Qian Li, Wenli Ge, Xiaoxue Long, Zehua Jiang, Zhouyu Guan, Zihao Jin, Pengfei Jin, Tingyao Li, Jia Shu, Jiale Yang, Jinyang Wang, Nan Jiang, Jing Qian, Younhyun Jung, Han Zhang, Qing Yang, Lifei Ma, Xiaomeng Wu, Xiaojun Huang, Dongyang Si, Jie Ren, Hui Qiao, Yuchen Guo, Zhifeng Huang, Wenxiao Wang, Weihong Deng, Lei Bi, Danyue Zhao, Yuehua Li, Rynson W. H. Lau, Yih-Chung Tham, Xindong Ma, Jing Ma, Dinggang Shen, Songhai Zhang, Haibing Guan, Weiwen Zou, Minyi Guo, Xinping Guan, Xiaokang Yang, Aimin Xu, Jiarui Wu, Gianni Panagiotou, Michael Andrew Tse, Jinman Kim, Enhua Wu, Daniel Thalmann, Nadia Magnenat Thalmann, Felipe Fregni, Tien Yin Wong, Weiping Jia, Rong Zeng, Chwee Teck Lim, Bin Sheng, Huating Li
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引用次数: 0

摘要

肥胖青少年面临许多健康风险,并遇到导致缺乏身体活动的障碍。我们开发了一个名为REVERIE (real- reality Exercise and VR-Based Exercise Research in Education)的虚拟现实运动系统,该系统使用深度强化学习来训练基于变形器的虚拟教练代理,提供身临其境的有效运动指导,其生物力学性能可与现实世界的体育运动相媲美。我们将REVERIE纳入一项随机对照试验,该试验涉及对体重过重的青少年进行为期8周的干预(n = 227)。参与者按1:1:1:1:1的比例随机分为乒乓球、足球、REVERIE乒乓球、足球和对照组。REVERIE运动干预在减少主要结局脂肪量方面有效(相对于对照组,平均为- 4.28 kg(95%可信区间(CI) - 6.35至- 2.22)),与体育运动相比无显著差异(相对于对照组,平均为- 5.06 kg (95% CI - 7.13至- 2.98))。对于次要结果,与对照组相比,物理组和REVERIE运动组的肝酶和低密度脂蛋白胆固醇水平降低。经过8周的干预,Physical和REVERIE运动显示出身体健康、心理健康和运动意愿的改善,在REVERIE运动组的6个月随访中仍然存在。探索性分析显示,与体育运动相比,REVERIE运动表现出更好的认知增强,嗅觉测试(总分:平均2.84分(95% CI 1.15至4.53))和工作记忆范式(2-back准确率:平均10.88% (95% CI 1.19%至20.56%))证明了这一点。功能磁共振成像显示,REVERIE运动增强了神经效率和神经可塑性。多组学分析显示,REVERIE运动引起的明显变化与认知改善密切相关。REVERIE的最小伤害率为7.69%,体育运动的最小伤害率为13.48%,无严重不良事件。总的来说,这项研究表明,虚拟现实运动疗法可以提供一种同理心的方法来解决青少年肥胖问题,在身体、心理和认知健康方面提供全面的改善,而不仅仅是减肥。临床试验注册:ChiCTR2300068786。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

An adaptive AI-based virtual reality sports system for adolescents with excess body weight: a randomized controlled trial

An adaptive AI-based virtual reality sports system for adolescents with excess body weight: a randomized controlled trial

Adolescents with obesity face numerous health risks and encounter barriers that lead to physical inactivity. We developed a virtual reality sports system, named REVERIE (Real-World Exercise and VR-Based Exercise Research in Education), which used deep reinforcement learning to train transformer-based virtual coaching agents, offering immersive and effective sports guidance, with biomechanical performance comparable to real-world physical sports. We integrated REVERIE into a randomized controlled trial involving an 8-week intervention in adolescents with excess body weight (n = 227). Participants were randomized (1:1:1:1:1) to physical table tennis, physical soccer, REVERIE table tennis, REVERIE soccer or control. REVERIE sports intervention was effective in reducing primary outcome fat mass (mean −4.28 kg (95% confidence interval (CI) −6.35 to −2.22), relative to control), with no significant difference compared with physical sports (mean −5.06 kg (95% CI −7.13 to −2.98), relative to control). For secondary outcomes, decreases in liver enzymes and low-density lipoprotein cholesterol levels were found in physical and REVERIE sports groups compared to control. Physical and REVERIE sports showed improvements in physical fitness, psychological well-being and sports willingness after an 8-week intervention, which remained at the 6-month follow-up in the REVERIE sports group. REVERIE sports demonstrated superior cognitive enhancements compared to physical sports in exploratory analyses, as evidenced by olfactory tests (total score: mean 2.84 (95% CI 1.15 to 4.53)) and working memory paradigm (2-back accuracy: mean 10.88% (95% CI 1.19% to 20.56%)). Functional magnetic resonance imaging exhibited that REVERIE sports enhanced neural efficiency and neuroplasticity. Multi-omics analyses revealed distinct changes induced by REVERIE sports that were closely associated with cognitive improvement. Minimal injury rates were 7.69% for REVERIE and 13.48% for physical sports, with no serious adverse events. Collectively, this study demonstrates that the virtual reality sports therapy could provide an empathetic approach to addressing adolescent obesity, offering comprehensive improvements in physical, psychological and cognitive health beyond mere weight loss. Clinical Trial registration: ChiCTR2300068786.

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来源期刊
Nature Medicine
Nature Medicine 医学-生化与分子生物学
CiteScore
100.90
自引率
0.70%
发文量
525
审稿时长
1 months
期刊介绍: Nature Medicine is a monthly journal publishing original peer-reviewed research in all areas of medicine. The publication focuses on originality, timeliness, interdisciplinary interest, and the impact on improving human health. In addition to research articles, Nature Medicine also publishes commissioned content such as News, Reviews, and Perspectives. This content aims to provide context for the latest advances in translational and clinical research, reaching a wide audience of M.D. and Ph.D. readers. All editorial decisions for the journal are made by a team of full-time professional editors. Nature Medicine consider all types of clinical research, including: -Case-reports and small case series -Clinical trials, whether phase 1, 2, 3 or 4 -Observational studies -Meta-analyses -Biomarker studies -Public and global health studies Nature Medicine is also committed to facilitating communication between translational and clinical researchers. As such, we consider “hybrid” studies with preclinical and translational findings reported alongside data from clinical studies.
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