改进了物理与虚拟导航的空间记忆。

IF 3.8
Shachar Maidenbaum, Vaclav Kremen, Vladimir Sladky, Kai Miller, Jamie Van Gompel, Gregory A Worrell, Joshua Jacobs
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引用次数: 0

摘要

目的:虚拟现实技术已成为研究空间记忆的重要工具。虚拟环境为物流、神经成像兼容性等方面的研究提供了许多优势。然而,在动物模型中已经证实,在虚拟现实中缺乏物理运动会损害空间的一些神经表征,这在人类中也可能是正确的。此外,目前还不清楚静止导航的破坏性影响有多大——在编码和回忆过程中,身体运动对人类空间记忆和空间表征的影响有多大?在实际任务中行走的疲劳对参与者有什么影响——身体运动会降低表现,还是增加对困难的感知? ;方法 ;我们利用增强现实使参与者能够在现实世界中物理移动时执行空间记忆任务,而在静止时执行匹配的虚拟现实任务。我们的任务由一组健康参与者和一组静止癫痫患者执行,因为他们代表了通常收集侵入性人类空间信号的人群,在一个案例研究中,由一名携带实验性慢性神经植入物(美敦力峰会RC+STM)实时连续海马局部场电位数据的移动癫痫患者执行。主要结果参与者在两种情况下都表现良好,但他们报告说,走路的情况比静止的情况更容易,更有沉浸感,也更有趣。重要的是,在包括癫痫患者在内的所有组中,行走与静止时的记忆表现都明显更好。我们还发现了与行走状态下运动相关的θ波振幅增加的证据。意义我们的发现强调了包括物理运动在内的范式的重要性,并表明将增强现实与真实环境中的运动相结合可以改善空间记忆研究的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved spatial memory for physical versus virtual navigation.

Objective. Virtual reality (VR) has become a key tool for researching spatial memory. Virtual environments offer many advantages for research in terms of logistics, neuroimaging compatibility etc. However, it is well established in animal models that the lack of physical movement in VR impairs some neural representations of space, and this is considered likely to be true in humans as well. Furthermore, it is unclear how big the disruptive effect stationary navigation is-how much does physical movement during encoding and recall affect human spatial memory and representations of space? What effect does the fatigue of actually walking during tasks have on participants-will physical movement decrease performance, or increase perception of difficulty?Approach. We utilize Augmented reality (AR) to enable participants to perform a spatial memory task while physically moving in the real world, compared to a matched VR task performed while stationary. Our task was performed by a group of healthy participants, by a group of stationary epilepsy patients, as they represent the population from which invasive human spatial signals are typically collected, and, in a case study, by a mobile epilepsy patient with an investigational chronic neural implant (Medtronic Summit RC + STM) streaming real-time continuous hippocampal local field potential data.Main results. Participants showed good performance in both conditions, but reported that the walking condition was significantly easier, more immersive, and more fun than the stationary condition. Importantly, memory performance was significantly better in walking vs. stationary in all groups, including epilepsy patients. We also found evidence for an increase in the amplitude of the theta oscillations associated with movement during the walking condition.Significance. Our findings highlight the importance of paradigms that include physical movement and suggest that integrating AR with movement in real environments can lead to improved techniques for spatial memory research.

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