暂停成功:在VR动手学习环境中利用交互延迟和目标选择困难

Sara Khorasani , Stephain Hsu , Rui Guan , Jorge Goncalves , Andrew Irlitti , Jarrod Knibbe , Eduardo Velloso
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引用次数: 0

摘要

人机交互(HCI)理论建议我们应尽量减少交互延迟和降低目标选择难度以优化性能。然而,在学习场景中,延迟已被证明会导致“强迫学习”,而困难可能是一种内在动机。延迟、强迫学习、难度和虚拟现实(VR)的沉浸式探索风格之间的相互作用仍然知之甚少。研究延迟和目标选择困难对虚拟现实学习效果的影响。采用2x2析因混合方法的VR创客空间训练模块,我们分析了124名参与者的学习数据,他们在目标选择后进行5-s或零延迟,以及简单和困难的目标选择困难。研究结果表明,在互动后加入5秒的延迟会带来更好的学习效果,为用户提供更多的时间来处理和排练信息。相比之下,改变目标选择难度对学习结果的影响可以忽略不计,参与者报告同时增加了对学习内容的投入和分心。这项研究在VR背景下挑战了传统的HCI理论,表明策略性地整合交互延迟可能带来的教育效益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pause for success: Harnessing interaction delay and target selection difficulty in VR hands-on learning environments
Human-computer interaction (HCI) theory suggests that we should minimize interaction delays and reduce target selection difficulty to optimise performance. However, in learning scenarios, delays have been shown to cause ‘forced learning’ and difficulty can be an intrinsic motivator. Any interplay between delays, forced learning, difficulty, and the embodied, immersive explo-ration style of virtual reality (VR) remains poorly understood. We study the impact of delay and target selection difficulty on learning outcomes in VR. Using a VR makerspace training module with a 2x2 factorial, mixed-methods approach, we analyze the learning data from 124 participants who interacted with either a 5-s or zero delay post target selection, and Easy versus Hard target selection difficulties. The findings reveal that incorporating a 5-s delay post-interaction led to superior learning outcomes, providing users with more time to process and rehearse information. In contrast, altering the target selection difficulty showed negligible effects on learning outcomes, with participants reporting a simultaneous increase in engagement and distraction from the learning content. This research challenges conventional HCI theories within a VR context, suggesting potential educational benefits from strategically incorporated interaction delays.
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