{"title":"基于AR和vr的动物化身的使用和效果:海滩音乐节的实地研究","authors":"Daniel Pimentel","doi":"10.1177/14614448251346153","DOIUrl":null,"url":null,"abstract":"Amid growing ecological threats to wildlife, organizations are increasingly exploring multimedia solutions to spur action. One such strategy involves enabling audiences to embody threatened wildlife (animal embodiment) via augmented and virtual reality (AR/VR). Despite AR/VR’s capacity to visualize threats onto one’s virtual body, little is understood about how these platforms differ in their uses and effects. Thus, A field study was conducted at a music festival where attendees ( <jats:italic>N</jats:italic> = 99) evaluated custom-designed AR and VR games enabling animal embodiment. Results showed clear modality preferences for the AR game, though both AR and VR elicited high levels of connection, or body transfer (BT), with the animal body. BT also predicted pro-environmental behavior intentions, though this effect was strongest for direct (donations, volunteering) rather than indirect actions (social media advocacy). Results yield insight into the requirements for BT with animal bodies and establish support for animal embodiment as a viable environmental communications strategy.","PeriodicalId":19149,"journal":{"name":"New Media & Society","volume":"44 1","pages":""},"PeriodicalIF":4.5000,"publicationDate":"2025-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Uses and effects of AR- and VR-based animal embodiment: A field study at a beach music festival\",\"authors\":\"Daniel Pimentel\",\"doi\":\"10.1177/14614448251346153\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Amid growing ecological threats to wildlife, organizations are increasingly exploring multimedia solutions to spur action. One such strategy involves enabling audiences to embody threatened wildlife (animal embodiment) via augmented and virtual reality (AR/VR). Despite AR/VR’s capacity to visualize threats onto one’s virtual body, little is understood about how these platforms differ in their uses and effects. Thus, A field study was conducted at a music festival where attendees ( <jats:italic>N</jats:italic> = 99) evaluated custom-designed AR and VR games enabling animal embodiment. Results showed clear modality preferences for the AR game, though both AR and VR elicited high levels of connection, or body transfer (BT), with the animal body. BT also predicted pro-environmental behavior intentions, though this effect was strongest for direct (donations, volunteering) rather than indirect actions (social media advocacy). Results yield insight into the requirements for BT with animal bodies and establish support for animal embodiment as a viable environmental communications strategy.\",\"PeriodicalId\":19149,\"journal\":{\"name\":\"New Media & Society\",\"volume\":\"44 1\",\"pages\":\"\"},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2025-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Media & Society\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/14614448251346153\",\"RegionNum\":1,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/14614448251346153","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Uses and effects of AR- and VR-based animal embodiment: A field study at a beach music festival
Amid growing ecological threats to wildlife, organizations are increasingly exploring multimedia solutions to spur action. One such strategy involves enabling audiences to embody threatened wildlife (animal embodiment) via augmented and virtual reality (AR/VR). Despite AR/VR’s capacity to visualize threats onto one’s virtual body, little is understood about how these platforms differ in their uses and effects. Thus, A field study was conducted at a music festival where attendees ( N = 99) evaluated custom-designed AR and VR games enabling animal embodiment. Results showed clear modality preferences for the AR game, though both AR and VR elicited high levels of connection, or body transfer (BT), with the animal body. BT also predicted pro-environmental behavior intentions, though this effect was strongest for direct (donations, volunteering) rather than indirect actions (social media advocacy). Results yield insight into the requirements for BT with animal bodies and establish support for animal embodiment as a viable environmental communications strategy.
期刊介绍:
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.