游戏渴望介导了游戏障碍与游戏中断之间的关系。

IF 2.6 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Frontiers in Psychology Pub Date : 2025-06-04 eCollection Date: 2025-01-01 DOI:10.3389/fpsyg.2025.1579016
Yanmeng Bao, Hui Zhou, Fengji Geng, Yuzheng Hu
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引用次数: 0

摘要

迅速发展的用户基础和过度沉迷游戏的潜在负面影响,特别是网络游戏障碍(IGD),需要引起高度重视。虽然现有的研究已经探索了IGD患者对游戏相关刺激的敏感性,但为什么这些人很难从游戏中解脱出来,这一问题仍未得到充分探讨。与中断的概念相似,我们假设在游戏中断期间引发的负面情绪会驱使个人对游戏的渴望,并迫使他们继续玩游戏,从而强化IGD循环。在这项研究中,42名年龄在19到29岁之间的男性《英雄联盟》玩家在游戏和非游戏控制任务中每3 分钟经历一次受控中断。我们的研究结果表明,与控制任务相比,游戏期间的中断引起了更高水平的愤怒和焦虑。此外,我们发现IGD症状的严重程度与游戏中断引起的愤怒和焦虑的强度呈正相关。此外,我们的分析表明,在游戏中断期间,渴望在一定程度上调解了愤怒唤醒与IGD严重程度之间的关系。这些发现为游戏中断时的情绪反应如何影响IGD提供了新的见解,为未来的研究和潜在的治疗方法提供了新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The relation between game disorder and interruption during game is mediated by game craving.

The burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is challenging for these individuals to disengage from gaming remains under-explored. Drawing parallels with the concept of interruption, we hypothesize that negative emotions triggered during gaming interruptions would drive individuals' craving for the game and compelling them to continue playing, reinforcing the IGD cycle. In this study, 42 male 'League of Legends' players, aged 19 to 29, experienced controlled interruptions every 3 min during gaming and non-gaming control tasks. Our findings demonstrate that interruptions during gaming elicited significantly higher levels of anger and anxiety compared to the control tasks. Further, we found a positive correlation between the severity of IGD symptoms and the intensity of anger and anxiety induced by gaming interruptions. Additionally, our analysis suggests that craving partially mediates the relationship between anger arousal during gaming interruptions and IGD severity. These findings provide new insights into how emotional responses to gaming interruptions contribute to IGD, offering a novel perspective for future research and potential treatment approaches.

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来源期刊
Frontiers in Psychology
Frontiers in Psychology PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
5.30
自引率
13.20%
发文量
7396
审稿时长
14 weeks
期刊介绍: Frontiers in Psychology is the largest journal in its field, publishing rigorously peer-reviewed research across the psychological sciences, from clinical research to cognitive science, from perception to consciousness, from imaging studies to human factors, and from animal cognition to social psychology. Field Chief Editor Axel Cleeremans at the Free University of Brussels is supported by an outstanding Editorial Board of international researchers. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. The journal publishes the best research across the entire field of psychology. Today, psychological science is becoming increasingly important at all levels of society, from the treatment of clinical disorders to our basic understanding of how the mind works. It is highly interdisciplinary, borrowing questions from philosophy, methods from neuroscience and insights from clinical practice - all in the goal of furthering our grasp of human nature and society, as well as our ability to develop new intervention methods.
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