{"title":"攻击动机在亲社会电子游戏对幼儿攻击行为的影响中起中介作用。","authors":"Yan Li, Tao Deng, Nicola Ngombe, Philipp Kanske","doi":"10.3389/fpsyg.2025.1526493","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Aggressive behavior in early childhood can have lasting consequences. This study examined whether prosocial video game play can reduce aggressive behavior in relatively Chinese preschoolers and explored the mediating role of aggressive motivation and the moderating effects of age and gender.</p><p><strong>Methods: </strong>A total of 132 children aged 4 to 6 years (50% girls; <i>M</i> = 5.0, <i>SD</i> = 0.82) participated in a between-subjects experiment. Participants were randomly assigned to play either a prosocial or a neutral video game. Aggressive behavior and aggressive motivation were assessed following gameplay.</p><p><strong>Results: </strong>Children who played the prosocial video game exhibited significantly lower levels of aggressive behavior than those in the neutral game condition. Revenge motivation significantly mediated this effect. The mediating effect was stronger in boys than in girls; age did not moderate the associations.</p><p><strong>Discussion: </strong>These findings suggest that prosocial video games may be effective in reducing aggressive behavior among preschoolers, partly by lowering revenge-related motivation. Gender differences in the mediation pathway highlight the need for tailored early interventions.</p>","PeriodicalId":12525,"journal":{"name":"Frontiers in Psychology","volume":"16 ","pages":"1526493"},"PeriodicalIF":2.6000,"publicationDate":"2025-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12174405/pdf/","citationCount":"0","resultStr":"{\"title\":\"Aggressive motivation mediates the influence of prosocial video game play on young children's aggressive behavior.\",\"authors\":\"Yan Li, Tao Deng, Nicola Ngombe, Philipp Kanske\",\"doi\":\"10.3389/fpsyg.2025.1526493\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Introduction: </strong>Aggressive behavior in early childhood can have lasting consequences. This study examined whether prosocial video game play can reduce aggressive behavior in relatively Chinese preschoolers and explored the mediating role of aggressive motivation and the moderating effects of age and gender.</p><p><strong>Methods: </strong>A total of 132 children aged 4 to 6 years (50% girls; <i>M</i> = 5.0, <i>SD</i> = 0.82) participated in a between-subjects experiment. Participants were randomly assigned to play either a prosocial or a neutral video game. Aggressive behavior and aggressive motivation were assessed following gameplay.</p><p><strong>Results: </strong>Children who played the prosocial video game exhibited significantly lower levels of aggressive behavior than those in the neutral game condition. Revenge motivation significantly mediated this effect. The mediating effect was stronger in boys than in girls; age did not moderate the associations.</p><p><strong>Discussion: </strong>These findings suggest that prosocial video games may be effective in reducing aggressive behavior among preschoolers, partly by lowering revenge-related motivation. Gender differences in the mediation pathway highlight the need for tailored early interventions.</p>\",\"PeriodicalId\":12525,\"journal\":{\"name\":\"Frontiers in Psychology\",\"volume\":\"16 \",\"pages\":\"1526493\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2025-06-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12174405/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers in Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.3389/fpsyg.2025.1526493\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q2\",\"JCRName\":\"PSYCHOLOGY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.3389/fpsyg.2025.1526493","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
Aggressive motivation mediates the influence of prosocial video game play on young children's aggressive behavior.
Introduction: Aggressive behavior in early childhood can have lasting consequences. This study examined whether prosocial video game play can reduce aggressive behavior in relatively Chinese preschoolers and explored the mediating role of aggressive motivation and the moderating effects of age and gender.
Methods: A total of 132 children aged 4 to 6 years (50% girls; M = 5.0, SD = 0.82) participated in a between-subjects experiment. Participants were randomly assigned to play either a prosocial or a neutral video game. Aggressive behavior and aggressive motivation were assessed following gameplay.
Results: Children who played the prosocial video game exhibited significantly lower levels of aggressive behavior than those in the neutral game condition. Revenge motivation significantly mediated this effect. The mediating effect was stronger in boys than in girls; age did not moderate the associations.
Discussion: These findings suggest that prosocial video games may be effective in reducing aggressive behavior among preschoolers, partly by lowering revenge-related motivation. Gender differences in the mediation pathway highlight the need for tailored early interventions.
期刊介绍:
Frontiers in Psychology is the largest journal in its field, publishing rigorously peer-reviewed research across the psychological sciences, from clinical research to cognitive science, from perception to consciousness, from imaging studies to human factors, and from animal cognition to social psychology. Field Chief Editor Axel Cleeremans at the Free University of Brussels is supported by an outstanding Editorial Board of international researchers. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. The journal publishes the best research across the entire field of psychology. Today, psychological science is becoming increasingly important at all levels of society, from the treatment of clinical disorders to our basic understanding of how the mind works. It is highly interdisciplinary, borrowing questions from philosophy, methods from neuroscience and insights from clinical practice - all in the goal of furthering our grasp of human nature and society, as well as our ability to develop new intervention methods.