{"title":"作为叙事计划搜索指南的大型语言模型","authors":"Rachelyn Farrell;Stephen G. Ware","doi":"10.1109/TG.2024.3487416","DOIUrl":null,"url":null,"abstract":"Symbolic planning algorithms and large language models have different strengths and weaknesses for story generation, suggesting hybrid models might leverage advantages from both. Others have proposed using a language model in combination with a partial order planning style algorithm to avoid the need for a hand-written symbolic domain of actions, or generating these domains from natural language input. This article offers a complementary approach. We propose to use a state space planning algorithm to plan coherent multiagent stories using hand-written symbolic domains, but with a language model acting as a guide to estimate, which events are worth exploring first. We present an initial evaluation of this approach on a set of benchmark narrative planning problems.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"17 2","pages":"419-428"},"PeriodicalIF":2.8000,"publicationDate":"2024-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Large Language Models as Narrative Planning Search Guides\",\"authors\":\"Rachelyn Farrell;Stephen G. Ware\",\"doi\":\"10.1109/TG.2024.3487416\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Symbolic planning algorithms and large language models have different strengths and weaknesses for story generation, suggesting hybrid models might leverage advantages from both. Others have proposed using a language model in combination with a partial order planning style algorithm to avoid the need for a hand-written symbolic domain of actions, or generating these domains from natural language input. This article offers a complementary approach. We propose to use a state space planning algorithm to plan coherent multiagent stories using hand-written symbolic domains, but with a language model acting as a guide to estimate, which events are worth exploring first. We present an initial evaluation of this approach on a set of benchmark narrative planning problems.\",\"PeriodicalId\":55977,\"journal\":{\"name\":\"IEEE Transactions on Games\",\"volume\":\"17 2\",\"pages\":\"419-428\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2024-10-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Games\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10737423/\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10737423/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Large Language Models as Narrative Planning Search Guides
Symbolic planning algorithms and large language models have different strengths and weaknesses for story generation, suggesting hybrid models might leverage advantages from both. Others have proposed using a language model in combination with a partial order planning style algorithm to avoid the need for a hand-written symbolic domain of actions, or generating these domains from natural language input. This article offers a complementary approach. We propose to use a state space planning algorithm to plan coherent multiagent stories using hand-written symbolic domains, but with a language model acting as a guide to estimate, which events are worth exploring first. We present an initial evaluation of this approach on a set of benchmark narrative planning problems.