{"title":"在游戏直播聊天中共同构建社区和社交性","authors":"Carolin Debray","doi":"10.1016/j.dcm.2025.100894","DOIUrl":null,"url":null,"abstract":"<div><div>On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (<span><span>Hamilton et al., 2014</span></span>, <span><span>Hilvert-Bruce et al., 2018</span></span>, <span><span>Wohn and Freeman, 2020</span></span>). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.</div></div>","PeriodicalId":46649,"journal":{"name":"Discourse Context & Media","volume":"66 ","pages":"Article 100894"},"PeriodicalIF":2.3000,"publicationDate":"2025-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Co-constructing community and sociability in game streaming chats\",\"authors\":\"Carolin Debray\",\"doi\":\"10.1016/j.dcm.2025.100894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (<span><span>Hamilton et al., 2014</span></span>, <span><span>Hilvert-Bruce et al., 2018</span></span>, <span><span>Wohn and Freeman, 2020</span></span>). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.</div></div>\",\"PeriodicalId\":46649,\"journal\":{\"name\":\"Discourse Context & Media\",\"volume\":\"66 \",\"pages\":\"Article 100894\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2025-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Discourse Context & Media\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2211695825000431\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Discourse Context & Media","FirstCategoryId":"98","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2211695825000431","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Co-constructing community and sociability in game streaming chats
On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (Hamilton et al., 2014, Hilvert-Bruce et al., 2018, Wohn and Freeman, 2020). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.