在游戏直播聊天中共同构建社区和社交性

IF 2.3 2区 文学 Q1 COMMUNICATION
Carolin Debray
{"title":"在游戏直播聊天中共同构建社区和社交性","authors":"Carolin Debray","doi":"10.1016/j.dcm.2025.100894","DOIUrl":null,"url":null,"abstract":"<div><div>On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (<span><span>Hamilton et al., 2014</span></span>, <span><span>Hilvert-Bruce et al., 2018</span></span>, <span><span>Wohn and Freeman, 2020</span></span>). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.</div></div>","PeriodicalId":46649,"journal":{"name":"Discourse Context & Media","volume":"66 ","pages":"Article 100894"},"PeriodicalIF":2.3000,"publicationDate":"2025-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Co-constructing community and sociability in game streaming chats\",\"authors\":\"Carolin Debray\",\"doi\":\"10.1016/j.dcm.2025.100894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (<span><span>Hamilton et al., 2014</span></span>, <span><span>Hilvert-Bruce et al., 2018</span></span>, <span><span>Wohn and Freeman, 2020</span></span>). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.</div></div>\",\"PeriodicalId\":46649,\"journal\":{\"name\":\"Discourse Context & Media\",\"volume\":\"66 \",\"pages\":\"Article 100894\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2025-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Discourse Context & Media\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2211695825000431\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Discourse Context & Media","FirstCategoryId":"98","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2211695825000431","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

摘要

在twitch等流媒体网站上,观众在直播过程中通过聊天进行互动——对许多人来说,这种公共观看和随后的社交互动是参与直播的重要原因(Hamilton等人,2014年,Hilvert-Bruce等人,2018年,Wohn和Freeman, 2020年)。因此,Twitch聊天构成了重要的第三个地方,它以非常快节奏的互动为特色,充满了新的构词、表情和玩笑,这些都是强烈的社区肯定。本文运用立场理论,以三种不同的游戏主播为研究对象,探讨了直播过程中聊天者如何在聊天中实现共同关注和连贯,以及如何构建社区。研究发现,叽叽喳喳会持续地进行明确的情感和评估性的站立练习,这些练习的功能是将注意力集中在一个共同的对象上,同时也使叽叽喳喳的情感反应与展开的动作同步。这是通过群体内语言的发展来实现的,这种语言的核心是一个复杂的、不断发展的感叹词和表情系统,它允许喋喋不休的人以极快的速度采取微妙的立场,同时将自己定位为有能力的社区成员。通过重复和变化的复杂实践,这些立场被构建为整个社区共享。因此,本文有助于我们理解在庞大、多样化和匿名的在线人群中创建社区,并通过强调促进社区建设的创新实践,增加了我们对采取行动的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-constructing community and sociability in game streaming chats
On streaming sites such as twitch, audiences interact during a live broadcast through the chat – and for many, this communal viewing and the ensuing social interactions are an important reason to engage with live streams (Hamilton et al., 2014, Hilvert-Bruce et al., 2018, Wohn and Freeman, 2020). Twitch chats therefore constitute important third places that feature very fast-paced interactions full of new word formations, emotes, and banter that appear strongly community affirming. Drawing on stance theory, this paper investigates how chatters achieve joint attention and coherence in the chat and manage to construct community during live-gaming spectatorship in the chats of three different gaming streamers. It finds that chatters engage in continuous explicit affective and evaluative stancetaking practices that function to focus attention on a shared object while also to synchronise chatters’ affective responses to the unfolding action. This is achieved through the development of in-group language with a complex, evolving system of interjections and emotes at its heart that allow chatters to take nuanced stances at great speed while positioning themselves as competent community members. Through complex practices of repetition and variation, these stances are constructed as shared across the community. With this, the paper makes contributions to our understanding of community creation among large, diverse, and anonymous online crowds and adds to our knowledge of stancetaking by highlighting innovative practices that facilitate community construction.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Discourse Context & Media
Discourse Context & Media COMMUNICATION-
CiteScore
5.00
自引率
10.00%
发文量
46
审稿时长
55 days
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信