{"title":"网络游戏障碍个体对游戏相关社会奖励的注意脱离困难和对现实社会奖励的回避","authors":"Xiaoyu Wang , Jingyi Yang , Jinbo He","doi":"10.1016/j.jpsychires.2025.05.041","DOIUrl":null,"url":null,"abstract":"<div><div>Individuals with Internet Gaming Disorder (IGD) exhibit behaviors of immersion in game social interactions and detachment from real-life social interactions. Social Motivation Theory posits that social rewards incentivize social activities, while impairments in social reward processing may lead to such behaviors. Moreover, attentional bias plays a crucial role in reward processing. However, no studies have examined attentional bias toward social rewards in individuals with IGD. Therefore, this study utilized a dot-probe paradigm to compare attentional bias toward game-related social rewards (GR) and real-life social rewards (RR) between 30 individuals with IGD and 31 healthy controls (HC) and further explored attentional vigilance (early-stage) and disengagement difficulties/avoidance (later-stage). The results indicated that (1) individuals with IGD exhibited higher attentional bias toward GR than RR. (2) Attentional bias in individuals with IGD occurred in later stages, characterized by attentional disengagement difficulties for GR and attentional avoidance for RR. (3) The degree of attentional disengagement difficulties for GR and attentional avoidance for RR in individuals with IGD was positively correlated with the severity of IGD. The results suggest that immersion in gaming social interactions and disconnection from real-life social interactions in individuals with IGD may be related to difficulties in disengaging from GR and avoiding RR in later stages of attentional bias. This study reveals the mechanisms underlying the different patterns of social activities of individuals with IGD in both gaming and real-life contexts from the perspective of attentional bias toward social rewards.</div></div>","PeriodicalId":16868,"journal":{"name":"Journal of psychiatric research","volume":"189 ","pages":"Pages 244-251"},"PeriodicalIF":3.7000,"publicationDate":"2025-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Attentional disengagement difficulties toward game-related social reward and avoidance toward real-life social reward among individuals with Internet gaming disorder\",\"authors\":\"Xiaoyu Wang , Jingyi Yang , Jinbo He\",\"doi\":\"10.1016/j.jpsychires.2025.05.041\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Individuals with Internet Gaming Disorder (IGD) exhibit behaviors of immersion in game social interactions and detachment from real-life social interactions. Social Motivation Theory posits that social rewards incentivize social activities, while impairments in social reward processing may lead to such behaviors. Moreover, attentional bias plays a crucial role in reward processing. However, no studies have examined attentional bias toward social rewards in individuals with IGD. Therefore, this study utilized a dot-probe paradigm to compare attentional bias toward game-related social rewards (GR) and real-life social rewards (RR) between 30 individuals with IGD and 31 healthy controls (HC) and further explored attentional vigilance (early-stage) and disengagement difficulties/avoidance (later-stage). The results indicated that (1) individuals with IGD exhibited higher attentional bias toward GR than RR. (2) Attentional bias in individuals with IGD occurred in later stages, characterized by attentional disengagement difficulties for GR and attentional avoidance for RR. (3) The degree of attentional disengagement difficulties for GR and attentional avoidance for RR in individuals with IGD was positively correlated with the severity of IGD. The results suggest that immersion in gaming social interactions and disconnection from real-life social interactions in individuals with IGD may be related to difficulties in disengaging from GR and avoiding RR in later stages of attentional bias. This study reveals the mechanisms underlying the different patterns of social activities of individuals with IGD in both gaming and real-life contexts from the perspective of attentional bias toward social rewards.</div></div>\",\"PeriodicalId\":16868,\"journal\":{\"name\":\"Journal of psychiatric research\",\"volume\":\"189 \",\"pages\":\"Pages 244-251\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2025-05-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of psychiatric research\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0022395625003401\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHIATRY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of psychiatric research","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0022395625003401","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHIATRY","Score":null,"Total":0}
Attentional disengagement difficulties toward game-related social reward and avoidance toward real-life social reward among individuals with Internet gaming disorder
Individuals with Internet Gaming Disorder (IGD) exhibit behaviors of immersion in game social interactions and detachment from real-life social interactions. Social Motivation Theory posits that social rewards incentivize social activities, while impairments in social reward processing may lead to such behaviors. Moreover, attentional bias plays a crucial role in reward processing. However, no studies have examined attentional bias toward social rewards in individuals with IGD. Therefore, this study utilized a dot-probe paradigm to compare attentional bias toward game-related social rewards (GR) and real-life social rewards (RR) between 30 individuals with IGD and 31 healthy controls (HC) and further explored attentional vigilance (early-stage) and disengagement difficulties/avoidance (later-stage). The results indicated that (1) individuals with IGD exhibited higher attentional bias toward GR than RR. (2) Attentional bias in individuals with IGD occurred in later stages, characterized by attentional disengagement difficulties for GR and attentional avoidance for RR. (3) The degree of attentional disengagement difficulties for GR and attentional avoidance for RR in individuals with IGD was positively correlated with the severity of IGD. The results suggest that immersion in gaming social interactions and disconnection from real-life social interactions in individuals with IGD may be related to difficulties in disengaging from GR and avoiding RR in later stages of attentional bias. This study reveals the mechanisms underlying the different patterns of social activities of individuals with IGD in both gaming and real-life contexts from the perspective of attentional bias toward social rewards.
期刊介绍:
Founded in 1961 to report on the latest work in psychiatry and cognate disciplines, the Journal of Psychiatric Research is dedicated to innovative and timely studies of four important areas of research:
(1) clinical studies of all disciplines relating to psychiatric illness, as well as normal human behaviour, including biochemical, physiological, genetic, environmental, social, psychological and epidemiological factors;
(2) basic studies pertaining to psychiatry in such fields as neuropsychopharmacology, neuroendocrinology, electrophysiology, genetics, experimental psychology and epidemiology;
(3) the growing application of clinical laboratory techniques in psychiatry, including imagery and spectroscopy of the brain, molecular biology and computer sciences;