关于在COVID-19大流行期间使用仪表板的思考。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Alessio Arleo, Rita Borgo, Jorn Kohlhammer, Roy A Ruddle, H Scharlach, Xiaoru Yuan, Melanie Tory, Daniel Keefe
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引用次数: 0

摘要

在COVID-19大流行期间,仪表板可以说是最常用的可视化工具。它们被用来向国家政府通报其演变情况,以减轻灾害,向公共领域通报其状况,并向流行病学家通报其演变情况,以了解和预测该疾病的演变。每个设计都必须针对不同的任务和不同的受众进行定制——在许多情况下,由于迫切需要,在很短的时间内完成。在本文中,我们收集了一些值得注意的仪表板示例,并从面向用户的角度反思它们在大流行期间的使用和设计。我们采访了一组具有不同可视化专业知识的研究人员,他们在大流行期间积极使用仪表板作为日常工作的一部分。我们讨论了我们的发现,并编制了一份经验教训清单,以支持未来的可视化研究人员和仪表板设计师。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflections on the Use of Dashboards in the COVID-19 Pandemic.

Dashboards have arguably been the most used visualizations during the COVID-19 pandemic. They were used to communicate its evolution to national governments for disaster mitigation, to the public domain to inform about its status, and to epidemiologists to comprehend and predict the evolution of the disease. Each design had to be tailored for different tasks and to varying audiences-in many cases set up in a very short time due to the urgent need. In this article, we collect notable examples of dashboards and reflect on their use and design during the pandemic from a user-oriented perspective. We interview a group of researchers with varying visualization expertise who actively used dashboards during the pandemic as part of their daily workflow. We discuss our findings and compile a list of lessons learned to support future visualization researchers and dashboard designers.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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