Bernardo Marques, Samuel Silva, Carlos Ferreira, Sergio Oliveira, Andreia Santos, Paulo Dias, Beatriz Sousa Santos, Mike Potel
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Mixed Reality Collaboration: How Expert Representations Shape User Experiences.
Remote assistance has become integral in today's work environments, enabling offsite experts to guide team members in need of assistance. One technology that has gained momentum is mixed reality (MR), combining virtual and augmented reality elements, bridging physical distances, and facilitating knowledge sharing. One critical area is the representation of remote experts. Understanding how different representations influence the learning process is essential for improving the shared experience. Effective representation can enhance communication, trust, and the perceived expertise of the remote expert, thereby improving the learning and collaboration experiences. This study focuses on evaluating how different representations affect various dimensions of collaboration. The study involved 57 participants and examined six different conditions: no visual representation, representation using emojis, representation using a cartoon avatar, representation using a robot avatar, representation using a realistic avatar, and live stream using video.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.