青少年对网络游戏视频的面部表情反应:一项初步的探索性研究。

IF 2 Q3 NEUROSCIENCES
Nanase Kobayashi, Daisuke Jitoku, Masato Nishihara, Yuka Fujimoto, Chenyu Qian, Shoko Okuzumi, Shisei Tei, Takehiro Tamura, Hidehiko Takahashi, Takefumi Ueno, Makiko Yamada, Junya Fujino
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引用次数: 0

摘要

网络游戏的流行引发了人们对过度沉迷的担忧,尤其是在年轻一代中。网络游戏障碍(IGD)越来越被认为是一种临床问题,强调了早期发现和干预的必要性。尽管面部表情提供了关键的情感洞察,但它们与网络游戏成瘾相关症状的联系在很大程度上仍未被探索。在这项初步研究中,我们利用自动面部表情识别系统分析了28名随意玩网络游戏的年轻人在观看网络游戏视频时的面部情绪表达。参与者观看网络游戏和中性(非游戏)视频,同时记录下他们的面部表情。我们测量了每种面部表情(快乐、悲伤、愤怒、惊讶、害怕、厌恶和中性)的强度,并探讨了它们与网络游戏成瘾症状的相关性。与中性视频相比,网络游戏视频中参与者表现出更高的中性表达强度和更低的悲伤表达强度;然而,这些发现只是名义上的显著性,并没有经过多次比较的校正。此外,网络游戏成瘾症状较高的参与者在观看网络游戏视频时,面部悲伤程度有所降低。此外,我们注意到面部惊讶强度与游戏欲望水平之间存在正相关关系。此外,厌恶面部表情的强度与参与者对网络游戏的熟悉程度呈负相关。这些初步和探索性的发现有望加深我们对个人情绪反应和网络游戏行为的理解。包括IGD患者在内的更大样本的未来研究对于验证这些发现并为该领域的预防策略和有效干预措施的制定提供信息至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Facial Emotional Expression in Reaction to Internet Gaming Videos Among Young Adults: A Preliminary and Exploratory Study.

The surge in online gaming's popularity has raised concerns regarding excessive engagement particularly among younger generations. Internet gaming disorder (IGD) is increasingly recognized as a clinical concern, underscoring the necessity for early detection and intervention. Although facial expressions provide key emotional insights, their link to symptoms associated with internet gaming addiction remains largely unexplored. In this preliminary study, we investigated facial emotional expressions in response to internet gaming videos among 28 young adults who casually play online games, utilizing the automated facial expression recognition system for analysis. Participants watched internet gaming and neutral (nongaming) videos while their facial expressions were recorded. We measured the intensity of each facial expression (happy, sad, angry, surprised, scared, disgusted, and neutral) and explored their correlation with symptoms related to internet gaming addiction. Participants exhibited a higher intensity of neutral expression and a lower intensity of sad expression in internet gaming videos compared to neutral ones; however, the findings were only nominally significant and did not survive correction for multiple comparisons. Moreover, participants with higher symptoms of internet gaming addiction displayed reduced facial intensity of sadness in response to internet gaming videos. Additionally, we noted a positive correlation between the facial intensity of surprise and levels of gaming desire. Furthermore, the intensity of disgusted facial expressions showed a negative correlation with participants' familiarity levels with the online games. These preliminary and exploratory findings hold promise for deepening our understanding of individuals' emotional responses and internet gaming behavior. Future research with larger samples, including patients with IGD, will be crucial to validate these findings and to inform the development of preventive strategies and effective interventions in this field.

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来源期刊
Neuropsychopharmacology Reports
Neuropsychopharmacology Reports Psychology-Clinical Psychology
CiteScore
3.60
自引率
4.00%
发文量
75
审稿时长
14 weeks
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