{"title":"以犬类为中心的交互系统:边缘AI场景中基于小波的IMU运动识别","authors":"Guanyu Chen , Hiroki Watanabe , Kohei Matsumura , Yoshinari Takegawa","doi":"10.1016/j.entcom.2025.100971","DOIUrl":null,"url":null,"abstract":"<div><div>Accurate and real-time recognition of canine motions has significant potential in entertainment computing, especially when combined with wearable devices and gamified interactions. Therefore, a lightweight canine behavior recognition method capable of operating on wearable devices is required.This paper presents a novel wavelet-based approach for lightweight machine learning (ML) on edge devices, focusing on canine motion classification via inertial measurement unit (IMU) data. Our pipeline utilizes wavelet transforms for feature extraction and applies a compact classifier to handle computational constraints common in embedded systems. Experiments demonstrate an overall accuracy of approximately 85% across a variety of dog activities, including running, jumping, and body shaking. Building on this foundation, we propose multiple gamified scenarios to encourage dog owners to engage in daily activities, such as multi-dog leaderboards, achievement badges, and real-time interaction through sound or lighting effects. We further explore camera-based features like automatic highlight capture and augmented reality overlays, enriching user experience through playful, immersive elements. The proposed approach provides a feasible solution for canine-centric entertainment systems, balancing accuracy, low power consumption, and interactive functionality.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100971"},"PeriodicalIF":2.8000,"publicationDate":"2025-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Canine-centric interactive systems: Wavelet-based IMU motion recognition in edge AI scenarios\",\"authors\":\"Guanyu Chen , Hiroki Watanabe , Kohei Matsumura , Yoshinari Takegawa\",\"doi\":\"10.1016/j.entcom.2025.100971\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Accurate and real-time recognition of canine motions has significant potential in entertainment computing, especially when combined with wearable devices and gamified interactions. Therefore, a lightweight canine behavior recognition method capable of operating on wearable devices is required.This paper presents a novel wavelet-based approach for lightweight machine learning (ML) on edge devices, focusing on canine motion classification via inertial measurement unit (IMU) data. Our pipeline utilizes wavelet transforms for feature extraction and applies a compact classifier to handle computational constraints common in embedded systems. Experiments demonstrate an overall accuracy of approximately 85% across a variety of dog activities, including running, jumping, and body shaking. Building on this foundation, we propose multiple gamified scenarios to encourage dog owners to engage in daily activities, such as multi-dog leaderboards, achievement badges, and real-time interaction through sound or lighting effects. We further explore camera-based features like automatic highlight capture and augmented reality overlays, enriching user experience through playful, immersive elements. The proposed approach provides a feasible solution for canine-centric entertainment systems, balancing accuracy, low power consumption, and interactive functionality.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 100971\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-06-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125000515\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000515","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Canine-centric interactive systems: Wavelet-based IMU motion recognition in edge AI scenarios
Accurate and real-time recognition of canine motions has significant potential in entertainment computing, especially when combined with wearable devices and gamified interactions. Therefore, a lightweight canine behavior recognition method capable of operating on wearable devices is required.This paper presents a novel wavelet-based approach for lightweight machine learning (ML) on edge devices, focusing on canine motion classification via inertial measurement unit (IMU) data. Our pipeline utilizes wavelet transforms for feature extraction and applies a compact classifier to handle computational constraints common in embedded systems. Experiments demonstrate an overall accuracy of approximately 85% across a variety of dog activities, including running, jumping, and body shaking. Building on this foundation, we propose multiple gamified scenarios to encourage dog owners to engage in daily activities, such as multi-dog leaderboards, achievement badges, and real-time interaction through sound or lighting effects. We further explore camera-based features like automatic highlight capture and augmented reality overlays, enriching user experience through playful, immersive elements. The proposed approach provides a feasible solution for canine-centric entertainment systems, balancing accuracy, low power consumption, and interactive functionality.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.