模拟老虎机赌博过程中视听线索对游戏沉浸感的影响。

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Fiza Arshad, Mario A Ferrari, W Spencer Murch, Mariya V Cherkasova, Eve H Limbrick-Oldfield, Catharine A Winstanley, Luke Clark
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引用次数: 0

摘要

现代老虎机可以为赌徒创造身临其境的体验。设计特征,包括视听线索,可能会影响这些体验,潜在地与个人风险因素相互作用,导致无序赌博。根据成瘾的激励显著性假说,奖励配对的视听线索对成瘾行为具有强烈的激励作用。本研究在模拟老虎机赌博过程中操纵视听线索,以测试不同强度对自我报告沉浸的影响。大学生(n = 156)在一个真实的柜子里玩了一个真实的老虎机模拟游戏。他们经历了三种强度的视听提示:负、中、正。参与者完成了自我报告问卷,包括回顾性游戏沉浸问卷。预先登记的假设得到了部分支持:中间提示条件比负提示条件与更大的游戏沉浸感相关
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Audiovisual Cues on Game Immersion during Simulated Slot Machine Gambling.

Modern slot machines can create immersive experiences for gamblers. Design features, including audiovisual cues, may influence these experiences, potentially interacting with personal risk factors for disordered gambling. According to the incentive salience hypothesis of addiction, reward-paired audiovisual cues strongly motivate behavior. This study manipulated audiovisual cues during simulated slot machine gambling to test the effects of varying intensities on self-reported immersion. Undergraduate students (n = 156) played a realistic slot machine simulation within an authentic cabinet. They experienced three intensities of audiovisual cues: Minus, Intermediate, and Plus. Participants completed self-report questionnaires, including a retrospective game immersion questionnaire. The pre-registered hypothesis was partially supported: the Intermediate cue condition was associated with greater game immersion than the Minus condition (p < 0.05). Exploratory models revealed higher total scores on the depression, anxiety, and stress scale predicted greater immersion in the Intermediate condition (p < 0.001). A Cue x Gender interaction was driven by greater immersion in the Intermediate cue condition among women, but not men (p < 0.05). Problem gambling severity predicted greater immersion across all models (p < 0.001). Audiovisual cues influenced immersion in slot machine gambling, supporting regulatory attention to audiovisual features as an engineered product aspect. Contrary to predictions, immersion was highest at the intermediate not maximal level of stimulation. Gender and affective symptoms also impacted immersion, indicating personal risk factors in susceptibility.

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来源期刊
CiteScore
5.00
自引率
16.70%
发文量
72
期刊介绍: Journal of Gambling Studies is an interdisciplinary forum for the dissemination on the many aspects of gambling behavior, both controlled and pathological, as well as variety of problems attendant to, or resultant from, gambling behavior including alcoholism, suicide, crime, and a number of other mental health problems. Articles published in this journal are representative of a cross-section of disciplines including psychiatry, psychology, sociology, political science, criminology, and social work.
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